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  1. Q

    Epic lvl question

    I may have it all wrong but isn't this the opposite of your first post?
  2. Q

    Epic lvl question

    So if your a lvl 10rog\10fighter and you level up to lvl 11rog\10fighter do you gain bab, saves and special stuff from a certain class untill you get that class to 20 or once your ecl exceeds 20 do you gain epic AB, and Saves as well the class special stuff?
  3. Q

    Int. Items ?

    If an Int. Item has the telepathy ability what is the range if the item is seperated from the owner?
  4. Q

    Weapon Bonuses

    is their a rule for adding insight, luck, sacred, or profane bonuses to weapons? What do these bonuses apply to Atk, or Dmg? Do they count as an enchantment?
  5. Q

    Epic lvl question

    When a lvl 10rog\10fight reaches lvl 21 does the character start following the epic lvl fighter or rogue path or does he become a lvl 11 rogue or fighter?
  6. Q

    Is the spell "rage" broken ?

    The Spell "rage"(PHB) hase no saving throw or SR. So I could cast it on an Ubermage or a Lich and they would fly into a rage being unable to cast spells for the duration of the spell. That seems like it would be a VERY effective spell againt high level mages. Does this seem broken to you guys?
  7. Q

    A few questions about Adamantite

    1. Adamantite armor grants a DR of #\-. So if I am wearing a adamantite fullplate I would have a DR of 3\-. Does that DR affect magic spells, poision gas, or a dragons breath weapon? 2. What color is an adamantite item?
  8. Q

    D&D 3.x 3.5 quicken spell & Sorcerer

    Ok that clears it up for me and make sense thanks guys :D
  9. Q

    Teleport & wonky dice math

    But maybe I'm thinking of this wrong but by 10d10 x 10d10% that means 1-10x 10-100(counting by tens) so you would have 1-1000??? maybe im crazy
  10. Q

    D&D 3.x 3.5 quicken spell & Sorcerer

    sorry but that doesn't make sense to me, it takes a wiz a standard action to do a metamagic spell but a quickened spell is a free action not a standard
  11. Q

    Initiative improving enchantments?

    SO using the 3.5 item creation rules I could make a cloak of initiative that grants the user a +5 to initiative checks using Kaupaer's Skittish Nerves for: 1(spell lvl) X 1(caster lvl) X 2000 X 2 = 4000 gold? Is this correct?
  12. Q

    D&D 3.x 3.5 quicken spell & Sorcerer

    It normally takes a sorcerer a full round to cast a metamagic spell. How long does it take a sorcerer to cast a quickened spell
  13. Q

    Initiative improving enchantments?

    What level of spell is that and what is the duration?
  14. Q

    Initiative improving enchantments?

    A friend of mine said he read(on EN world msg boards) about an enchantment that can improve your Initiatve score. Is this enchantment in the 3.5 DMG or other book? Or was it some kind of house rule enchantment? Help!
  15. Q

    Custom item ideas

    Insight bonus to AC +5: 62,500 gp <-- stacks with normal armor or Bracers, Ring of Protection, etc. Luck bonus to saves +5: +50,000 gp <-- this stacks with the +5 Resistance bonus of the base cloak Insight bonus to saves +5: +50,000 gp <-- this stacks with BOTH of the above bonuses Sacred bonus...
  16. Q

    Custom item ideas

    I have a PC that has saved up 150,000 or so He wants to make a +5 cloak of resistance and want to use the 3.5 item creation add things to it but is not sure what too add any ideas?
  17. Q

    A question about reach

    Can a character with a longspear attack an enemy that is next to them?
  18. Q

    Gaining epic levels

    Can you gain epic levels when your ecl breaks 20 can you have a ftr10/rog10/epic1 at level 21? or is it ftr20/epic1?
  19. Q

    Tumble Movement ?

    I am a little Confused about the movement limit on the tumble Skill You can tumble a max of 15 ft. in a round. But could you move 10 ft normally, tumble 15 and then move your last five feet making it a total of 30 feet?
  20. Q

    Are tumble Checks too easy?

    If an opposed check system is used what about tumble skill vs tumble skill. An example: Tokken Rogue(TR for short) is going to tumble through the higher level Evil Fighter(EF)'s occupied square. They each roll a d20 and add their skill bonuses the defender also adds their hitdie. TR total...
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