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  1. GrimCo

    I think it is time for a break.

    Brakes are normal part of any hobby. Sometimes you take brake voluntary, sometimes life puts hobbys on the break. First involuntary brake was on my first year of Uni, HS group fell appart. I didn't go look for another group for about year, year and a half. Second was when half our group got...
  2. GrimCo

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    I jump in ocasionally in PF1 game for session or two. Would jump for couple of sessions of 3.5 also. It's fun, from player side. There's no chance in hell i would run either of those as a DM these days. Between 3, 3.5 and PF1, even without 3PP, there is abundance of material, from settings, to...
  3. GrimCo

    D&D General Refresher Course D&D Edition Numbers. AKA Modern D&D Is a Self Inflicted Problem.

    5e Middle Earth is great. My brother bought books and since then, it's my go to for more grounded, low fantasy games. It does GoT or Vikings style game pretty well i may add. Brancolonia is on this years Christmas wish list ( already hinted in not so subtle way to wife ). But yes, D&D is...
  4. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Some players want to play it out. They don't want to talk it out, it diminishes the experience. Some are ok with narrating everything. And there are those in between who want various degrees of direct involvement. That's something that should be discussed during session 0, how hands on they...
  5. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Pirates of Caribbean are, by today's standard, old movie franchise. First one is 22 years old, last one is 8 years old. Black Sails are 11 years old tv show. One Piece started in 1999. Those tree are probably most influential pices of modern pop culture for most of current D&D player base. And...
  6. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    For many people, playing pirates without ships and maritime shenanigans isn't playing pirates. I will be first one to tell people if they run it in d&d to try to minimize that part and find creative ways and house rules to make it fun, but it's important ingredient.
  7. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Naval combat doesn't need to be center focus and main theme, but players in pirate campaign usually expect at least some action on the high seas. It could be ship against Kraken, escaping military ships, or raiding undefended merchant. Even just trying to survive storm at sea is iconic trope...
  8. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Novel is quite different then movie cause there is no cat&mouse game in novel it more privateers and anti privateers action in Mediterranean if i recall correctly (it's been long time). Movie M&C rips off Balance of terror which ripped off Enemy below. But never the less, plot aside, M&C movie...
  9. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Acheron (french ship in M&C) is privateer. It's also a movie about naval warfare between frigate and heavy frigate (Acheron is “ship of the line–like” heavy frigate). It's pirate movie in reverse in a sense, since it's told from the perspective of British hunting French privateer along the coast...
  10. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Yup, like 7th sea, which is already set during that time and it's built around swashbuckling adventures we usually connect pirate fiction with. It gives much better experience and it's much more DM friendly out of the box. If one insists using d&d for pirate theme, i would strongly suggest to...
  11. GrimCo

    D&D General Should you Multiclass?

    I like multiclassing, very few of my 5e characters are single class. 5e classes are front loaded as hell. Most classes gain their best stuff first few levels. Also, it gives more versatility to characters. Sometimes, it's not just about creating best synergies and getting more powerful, but...
  12. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Also, bigger ships are bigger targets. Band of happy pirates in cutter or small sloop, attacking smaller coastal traders, smuggling between islands and similar shenanigans may fly under the radar. Even if you come across ship of the line, you can usually outmaneuver it and hide somewhere out of...
  13. GrimCo

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Some of us do. Quite regularly actually. That's one of the better things from 5e. Which ability mod is used depends on the aproach player takes. Skill ranking: Perception - no 1, across all games i played. It's just so bloody usefull. Everything else is highly campaign dependent.
  14. GrimCo

    Tell me about VtM when it started

    V:tM was first ttrpg i played. Straight into Sabbath campaign. :D I was young metalhead just starting HS and was introduced to game by friend of mine. People that played it were mostly black and gothic metal dudes and goth girls. And i liked goth girls :D Anne Rice was popular, Queen of the...
  15. GrimCo

    Worlds of Design: Grounding the Game

    First time i played D&D using maps and minis was in PF1 campaign in 2018. I started playing D&D in 2004/5. Besides that one PF group, everything else was ToTM. Approximations in relations. That's mostly how we did it. For some more complex situations, we would use spare dices, but it was never...
  16. GrimCo

    D&D General Weapons should break left and right

    And yet, it was never that useful. Caster would usually have it prepared just in case, but we never used it that much. In combat it was particularly useless. Very few combats were in open fields where it would be major advantage.
  17. GrimCo

    D&D General Weapons should break left and right

    To a degree. From personal experience, that's usually case when there is heavy focus on the combat in the game. Then standard loadout is usually +x weapon/armor/shield, ring of protection, cloak of resistance, +x item to primary stat, with some variations depending on the class. On the other...
  18. GrimCo

    D&D General Weapons should break left and right

    Thx guys. You just gave me 2 great ideas i might implement in next campaign. One is broom with mounted holder for wand of fireball or magic missile and crosshair. WW1 dogfights with guys on flying broomsticks. Other idea is putting seat, handlebars and stirups on broom and having party be broom...
  19. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    No need for that. Player in one of old 3.5 campaigns made Wand of magic missile lv3 gatling gun. Single pull of trigger revolved and activated all six of them, each firing 2 missiles. Other one cobbled double barreled shotgun like grenade launcher out of 2 Wands of fireball. Who needs guns when...
  20. GrimCo

    D&D General What's your view on a pirate-driven campaign?

    Oh, you would be wrong there. Venice Arsenal was largest and most advanced industrial complex in Europe in 14th century, with around 16000 workers. It is fairly well documented example of proto industrialization. Their annual output (new and major retrofit) was 10-20 galleys per year in 13th and...
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