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    D&D General Why Unbalanced Combat Encounters Can Enhance Your Dungeons & Dragons Experience

    ...Except all of that only matters after you have played for 3 to 12 months of time. The DMG is aimed at either people new to DMing or new to DMing 5e. None of that advice is useful to either group? Not until they are playing for months if not years. And if they are successful DMs of other...
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    D&D General Why Unbalanced Combat Encounters Can Enhance Your Dungeons & Dragons Experience

    No, they are expected a DM to learn how well their party handles easy/medium/hard/deadly encounters. And then adjust based on that. If your party is 50% better than it should be? The DM starts out with medium encounters, and you wipe them out without spending resources. The DM is supposed to...
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    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    That would be a fun experiment. What if we retroactively applied 4e lessons to 11-20? 4e made 11-20 and 21-30 interesting by adding on a new mechanic -- paragon paths and epic destinies. We could do the same! In my case, however, I'd steal something different from 4e; the power source. And...
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    D&D General Why Unbalanced Combat Encounters Can Enhance Your Dungeons & Dragons Experience

    I move 10' and tap the ground with a pole. I summon creatures and send them ahead to scout. I mind control foes and use them as cannon fodder. In "reality", effectively fighting a war is years of boredom followed by 10 second of absolute terror, then years more of boredom. The realistic...
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    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    I often talk about how many 5e classes have a "back 10" problem; basically, level 11 to 20 is lackluster in terms of features per level. This isn't true of spellcasters. While every level 6-8 spell isn't insane, there are lots of spells in those levels that eradicate entire plot lines. The...
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    D&D Movie/TV Honor Among Thieves Getting China release and Chinese Movie Poster

    Also, 25% of 100s of millions is still lots of money. The studios care about the (real) bottom line. If success in China is a mere 10% boost to box office revenue, that can easily turn films that lose money into films that make money.
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    D&D Movie/TV Honor Among Thieves Getting China release and Chinese Movie Poster

    I mean, why would you have to clump China and Japan into one sourcebook? A Japan-mythology based sourcebook, and a Chinese-mythology based sourcebook, would probably both have sufficient audience.
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    D&D Movie/TV Honor Among Thieves Getting China release and Chinese Movie Poster

    I mean, an Oriental Adventures that isn't a stewpot of western colonial goggles wouldn't suck. So I'm for it. :)
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    D&D Movie/TV Honor Among Thieves Getting China release and Chinese Movie Poster

    Cute. Two of the melee weapons are fire based, which is a bit sad.
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    1676299492665.png

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    D&D 5E (2014) Why I'm introducing the Oracle to my D&D Game (and reducing my own DM Authority)

    I'd want a better set of oracle mechanics than that. This is just a table? And one with honestly too much detail. And a 1% chance of an extreme result/twist seems off. 90%, 75%, 50%, 25%, 10% are the categories for Almost Certain, Likely, 50/50, Unlikely, Small Chance. That could easily be...
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    D&D 5E (2014) Upping Challenges for 7 Players

    Pooled HP on troops can help. A basic humanoid troop is: 10 HP per square AC 15 +1 all saves +5 to hit 5 damage speed: 20': reduced to 10' if seperated. Troops take up many squares. They stay together. Attrition: Every 10 damage shrinks troops by 1 square. Attack: Makes an attack on all...
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    D&D 5E (2014) Upping Challenges for 7 Players

    When looking at the length of combat, there are two sides. How long to run the DM's turns, and how long to run the PCs turns. The PCs turn time can be worked out as the damage per second of Player time (per SECOND not per TURN) divided into the total HP of enemy monsters. For the DM's side...
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    D&D 5E (2014) Short Rest House Rule Idea

    I have played with giving the Warlock this as a cap feature. But as an action. An action is an interesting thing; it is expensive in combat, and cheap outside.
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    D&D 5E (2014) Short Rest House Rule Idea

    This is a style difference. In one style, the DM says "you have time for a short rest" based on the plot, or is asked "can we try a short rest" and then either provides consequences or not. Here the short rest is the primary thing in the game, and the DM provides it or withholds it. In...
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    D&D 5E (2014) So, I figured out why 5e's encounter building is broken(and how to fix it)

    Naw: 5e's daily damage budget is surprisingly uniform. 5e is balanced on the adventuring day, not the encounter.
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    D&D 5E (2014) So, I figured out why 5e's encounter building is broken(and how to fix it)

    The DMG mulpliers are reasonable if you assume PCs are decent at AOE. The basic model of a monster's power is (effective HP)*(effective damage output), where effective takes into account accuracy. If we assume monsters fight PCs "near" their CR, you can convert accuracy and defence to a simple...
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    D&D 5E (2014) Multi-Multi-classing

    First, Barbarian doesn't get any damage features worth mentioning after level 5. I'm very surprised you aren't Paladin 6; cha to all saves in a 10' aura is crazy good. With Hexadin, you can even attack with Charisma, so it can be your high stat. After you have Warlock 3/Paladin 6, you can...
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    D&D General Substituting 3Z7 for D20

    Oh! And lucky 777 should be max damage on both base dice and critical dice! (it won't happen often)
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