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  1. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    And yet every other company makes smaller, less financially successful RPGs than D&D, and many of them have been doing so for quite some time. WotC's way is not just the nature of it.
  2. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think the idea is not that they don't care about anything. It's that what they care about is kicking butt at full power and looking awesome. Doing that most efficiently in the current system requires long rests after every significant engagement.
  3. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The ones who control the money make the decisions, and they care about profit most. They can listen to others with different priorities, but are under no obligation to do what they say.
  4. Micah Sweet

    Worlds of Design: Grounding the Game

    I would happily use maps and minis more if they took less time to set up and take down. But I play (mostly) in meatspace, so that's not usually going to happen.
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Refreshed and completely healed of all damage and conditions?
  6. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not in my experience. Many players are quite passive and prefer to wait for the GM to give them somewhere to go and something to do. I wish I had your experience, but I don't. Players do want success, however, and power IMO.
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I would argue that it's WotC's highest priority, however, far and away, so it's certainly relevant.
  8. Micah Sweet

    D&D General Combat Against Player Engagement: A Systemic Challenge

    I'm a technical person. If the PC is given the opportunity to take an additional action beyond what the rules allow, it's a houserule, and one that potentially gives the PCs more power in the moment than the rules would normally allow. Looking at it differently doesn't change that.
  9. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If you're a corporation that only cares about short term profit? Yes, absolutely. Consequences are for whoever takes my job after I deploy the golden parachute.
  10. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    This all sounds awesome! I'm favorite-ing this page!
  11. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    I know. I still think most people would drop them, for the reasons you stated.
  12. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    I have a houserule system in place for siege weapons I like. My homebrew doc covers weapons up to nuclear missiles, from all eras of play.
  13. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    I think most people would drop bows once firearms become relatively commonplace, so this isn't an issue for me. Slow cannon fire is just how it is (although I'm not above some degree of abstraction here).
  14. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    Understandable. I don't generally concern myself with heroics, and am actually excited about all those things being invented in a fantasy world. To each their own, right?
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Fair enough. I'll stick to my first obstacle then. A lot of people seem to like casting spells a lot, and cutting number of slots in half will probably make them unhappy. Not an issue for me, but I'm trying to think about people with different preferences.
  16. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    I'd probably just keep it to a relatively low level game, but those are good ideas!
  17. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    Reminds me of Spelljammer, which mostly only had cannons if you used the Giff (I love the Giff!) But I'd still rather just have cannons, explosive extradimensional spaces be darned!
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Unless you like spellcasters and/or you feel long rest resources add verisimilitude.
  19. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    This why I see little value in focusing a campaign on pirates unless you're using Age of Sail trappings. I want cannons darn it! It feels wrong to me without them.
  20. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, hard to tell what's marketing speak and what isn't. It all sounds the same.
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