Search results

  1. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not sure why that's relevant. If I were still playing 5.0 sunk cost would be reason enough for me to keep doing it.
  2. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I only speak for myself, just like the rest of us, but for me, this is The Way.
  3. Micah Sweet

    D&D General Combat Against Player Engagement: A Systemic Challenge

    All of that assumes of course that narrative intent is one of your groups goals, or the game's. If you don't see collaborative storytelling as the primary purpose of your RPG play, then you need to find a different solution to the problem presented by the OP.
  4. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Fixing and/or banning problematic abilities is a way to go as well. Obviously I generally prefer the former.
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What about ideas for fixing it? Is that helpful? Does it have to be the company?
  6. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Agreed. If these games didn't make enough money to keep going, they wouldn't keep going. You don't have to go the WotC "all gamers are belong to us" business philosophy to make a financially successful game. Every other company producing RPGs that isn't actually dying is proof of that.
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A lot of the "general public" is still playing 5.0.
  8. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The prequels spent a lot of time at war too. Attrition and "war is hell" stories are absolutely part of that era.
  9. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    That attitude could be entirely in keeping with certain versions of Star Wars. The Rebellion thought this way until a PC forced them out of it. A good Star Wars RPG with a good GM could handle both IMO.
  10. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    For the record, I think a game company other than WotC (virtually any other game company) could make a very fine RPG using your suggested techniques. Cut the gorilla out of the equation and I'm on board.
  11. Micah Sweet

    D&D General Combat Against Player Engagement: A Systemic Challenge

    I want to note that I think it's a mistake to say that these kinds of "reactive narrative" action opportunities given to PCs in the circumstance aren't a houserule. Quite frankly, that's not how the combat system works, so allowing it is a houserule, and one that can add a non-negligible amount...
  12. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    Your table shouldn't have to focus on that. I still think those kinds of sim concerns should be addressed, at least optionally.
  13. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Hard to say. I'm pretty sure that's how you feel, but none of us can speak for other people.
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Probably, but I'm talking about a better product, not a better profit margin.
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What evidence do you have that WotC is at all interested in doing the sort of rigorous design and playtesting needed to make the game you want? It's not a matter of can the designers do it. It's a matter of will their corporate masters see the short-term profit they require to change course in...
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Would have better IMO to make a separate Greyhawk book.
  17. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Obviously I see extra art and a larger font as unnecessary, but the other two are a choice I can understand.
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Space issues? What did they put in instead?
  19. Micah Sweet

    Long-term survival rules?

    The Quiet Year is an excellent tool for worldbuilding before a campaign begins, if collaboration at that stage between the GM and the players is desired by all. I've used it that way twice, including in my current Level Up post-apocalyptic campaign, inspired by its use in the podcast The...
  20. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Oh yes, which is why I avoid it whenever I can in my games.
Top