Stormonu
NeoGrognard
Of late, I've been finding myself bored with the constant combat (and the level of detail) that seems to crop up in 5E. It's really been making me consider running OSE or possibly 2E to get past the combat mini-game and back to the exploration and story-telling pillars and not have my 4-hour sessions dominated by 1 or maybe 2 combats.
But, speeding up combat doesn't necessarily mean that my players will be more engaged all in itself - there's some who really get into it (and I do myself, sometimes) and others just want to do the "I attack, I hit, I do damage" and want to move on to something else. It's finding what interests the group - and keeping the group small that, to me, will keep them engaged. Some like puzzles, some like interacting with NPCs, others like exploring strange areas or even creating new and strange things for the world. And of course, some like combat. It's finding that balance where no one thing where folks tune out that is difficult. It used to be watching for the players building dice blocks or doodling on their character sheet. Nowadays, its getting people to look up from their phone or take off/out the earphones and pay attention.
But, speeding up combat doesn't necessarily mean that my players will be more engaged all in itself - there's some who really get into it (and I do myself, sometimes) and others just want to do the "I attack, I hit, I do damage" and want to move on to something else. It's finding what interests the group - and keeping the group small that, to me, will keep them engaged. Some like puzzles, some like interacting with NPCs, others like exploring strange areas or even creating new and strange things for the world. And of course, some like combat. It's finding that balance where no one thing where folks tune out that is difficult. It used to be watching for the players building dice blocks or doodling on their character sheet. Nowadays, its getting people to look up from their phone or take off/out the earphones and pay attention.