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  1. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And potentially raises other problems.
  2. Micah Sweet

    D&D General Weapons should break left and right

    Whether or not something like what @Lanefan does is a waste of time depends greatly on what your goals are. If you want the effect of verisimilitude and realism in what might be available, you have to allow for the possibility that what is available at any given time isn't exactly what the...
  3. Micah Sweet

    D&D General Weapons should break left and right

    Agreed. To me the answer is...give your setting an economy. And make sure there are multiple ways to spend your gold.
  4. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I see the RPG experience as more than a haunted house ride. And I don't do adventure paths.
  5. Micah Sweet

    Free League’s cloth Middle Earth maps

    They were selling them at their booth at Gencon this year. I got lucky.
  6. Micah Sweet

    Free League’s cloth Middle Earth maps

    Awesome! I picked up a set of those at Gencon.
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I've never seen that as a strength. Every time I see a live play where the players act like their PCs are in mortal danger when by the rules of the game they're playing I know they're really not, it bugs the heck out if me. Even worse if the players are being manipulated by the mechanics and...
  8. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I fo it to make the game I want. Is there another reason?
  9. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    You do some working on making hit points make more sense from a Sim perspective, and you've got more breathing room to work on the other issues you mentioned.
  10. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Man I wish Harnmaster was more reasonably priced...
  11. Micah Sweet

    D&D 5E (2024) The Great Wizard Extinction.

    Haven't they been doing that though? How much of the game really supports high level play?
  12. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Agreed. Big fan of having to take your long rest at a haven myself.
  13. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Maybe the WotC 5e designers should have been more clear about their intentions. Maybe they still need to do that.
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There's a difference between denying what the game recommends, and just not wanting to play that way.
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Find a group that wants to play that way, and Bob's your uncle!
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If you stop caring about verisimilitude and "treat the game as a game", you will divide the player base rather severely IMO. 4e more or less tried this, and we all know how that turned out. On the other hand, if you want a game targeted at a smaller fraction of the fantasy RPG player base, have...
  17. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I do get soggy about hit points, because bringing it up as a counterargument to any desire for simulation in RPGs is very much beating a dead horse. I prefer that, if a game is going to use hp, that they don't use it exclusively. Some kind of stamina mechanic, long-term injury potential, or...
  18. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    This is the sort of stuff I'm talking about (although I don't care for your implication that sim and fun are somehow mutually exclusive. I find sim rules extremely gratifying).
  19. Micah Sweet

    What rpg system would you use for a 60+ session fantasy campaign?

    Beyond Level Up and ACKS II, games I would happily run as a 60+ session campaign include Legend of the Five Rings (any edition prior to 5th), Star Trek Adventures, Marvel Multiverse, any of Kevin Crawford's ...Without Number series of games, a 1e/2e AD&D hybrid (my jam for 20+ years), or BECMI.
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