By the way, anybody notice how monster recharge abilities are almost always Recharge 5 or 6? That’s a 1 in 3 chance, in a combat that’s expected to last 3 rounds. Meaning, the designers expect it to recharge exactly once, so they will use the ability twice. You could replace every “Recharge 5 or 6” monster ability with “2/day” and not only would it not negatively impact encounter balance, it would probably make the CR guidelines more reliable for those monsters, because they wouldn’t sometimes randomly only get to use their breath weapon once before being killed, or get to use it three times in a row. Honestly, I’m kinda surprised they didn’t make exactly that change in the 2024 rules, given how many other things they changed to reduce variance in monster combat effectiveness.