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  1. dbm

    Sword & Sorcery RPGs 2024

    Not only is it still available in PDF, so are a set of four solo adventures for it.
  2. dbm

    Sword & Sorcery RPGs 2024

    GURPS Conan is still available from SJ Games in PDF as well, so no need to go to the secondary market. I agree that S&S is first about a style of game and feel of characters. For me, Savage Worlds really fits that bill nicely and the Fantasy Companion has a whole stack of guidance and new...
  3. dbm

    TTRPG conventions and events in Ireland & the UK?

    There are also many small cons in mainland UK, too. Phil Masters keeps a fairly active list with some dates and details.
  4. dbm

    Payn's Ponderings~ Campaign settings and you?

    First, some explanation of how we think about campaigns. There is the rules system, there is the genre, there is the campaign setting, and there is the premise. I personally prefer genre-flexible rule systems. My favourite systems are Savage Worlds, GURPS and Fate which are all genre flexible...
  5. dbm

    My "Savage" Experience

    It’s a good stepping stone. Rifts would be drinking from the fire hose…
  6. dbm

    My "Savage" Experience

    Lost Colony was the very first add-on for SWADE and I think it shows. It is definitely one of their less refined offerings. But still better than many other first-party items in my opinion. It kind of suffers from the prime-movers being factions within the world, rather than the PCs. This...
  7. dbm

    My "Savage" Experience

    If you are just firing two shots then a multi-action is better as it uses less ammo that RoF2 and you would get your wild die twice. Where RoF 2 helps is with suppression and also you could make six shots if you multi-actioned as well, though you would need to have uber stats to pull that off...
  8. dbm

    My "Savage" Experience

    I obviously wasn’t there to see the game play out @Retreater, however I have Lost Colony and I am half way through running that campaign. First off - this isn’t an introductory adventure. It isn’t described as an introductory adventure. It’s intended for Seasoned characters, which is an...
  9. dbm

    Savage Worlds with no combat?

    Not that I have found. When I run them it will be one of the things I do. The official answer on why the adventures are a 1:1 is that different groups may find different combats as non-essential so that is left to the GM to decide. @Jahydin - I love the system at every tier of play...
  10. dbm

    House rules to eliminate "dead rounds" + Shaken from Savage Worlds (and ... it kind of ends up like hit points)

    I think one of the great things about Savage Worlds is how easy it is to house rule stuff once you have wrapped your head round the system. The core rules work for me, but more power to you. 🙂
  11. dbm

    Savage Worlds with no combat?

    We’ve just hit Heroic in the Savage Pathfinder campaign I am playing in. The great thing is that each fight can still be deadly and there is no need to have ‘speed bump’ combat to wear down resources. It can get a bit tense as combatants tend to be throwing around multiple dice of damage and...
  12. dbm

    Savage Worlds with no combat?

    SWADE Super Powers Companion is my personal favourite supers rules. It has a great mix of simulation and more narrative elements and occupies a fantastic mid-spot in terms of mechanical weight for me.
  13. dbm

    Your Most Useful and Most Used RPG Products

    Loke map books of various kinds. If you want to keep the investment low go for one of their books of varied maps, or if you are happy to spend a little more buy some of the mix-and-match double book sets.
  14. dbm

    Dismantling the Game Master

    On the topic of sharing some of the GM load, we often have a rules / logistics buddy for games where there is a chunk of this. For example, when we play Savage Worlds a second person will often collect in cards after a player has had their turn, and shuffle the deck for the GM after a joker has...
  15. dbm

    TTRPGs that are Not DnD for December

    The Prisoner you say?
  16. dbm

    "The Customer Is Always Right"

    Always be nice to the enablers - receptionists, cleaners, baristas, sales staff. They make the wheels of the world turn more smoothly for everyone.
  17. dbm

    Savage Worlds with no combat?

    The World Builder and GM’s Guide might be worth picking up, too. It has some real useful essays from the design team on how to use the system.
  18. dbm

    Savage Worlds with no combat?

    That’s not what the table says, it says if the enemy is weaker then each PC might face a wild card and 3-4 extras. Again, the section makes clear that this just guidance, not a CR system: “Savage Worlds doesn't use challenge ratings for combat encounters.”
  19. dbm

    Savage Worlds with no combat?

    I don’t play Deluxe, and I doubt anyone getting into the system would, either. The advice in SWADE boils down to ‘start with an enemy with a d6 in their combat skill and eyeball it from there’. I don’t consider that a system for balanced combats; others are free to make their own mind up.
  20. dbm

    Savage Worlds with no combat?

    It’s my favourite system by far, and a big part of that is the ability to put a fun mechanical overlay onto non-combat encounters. Even in ‘regular’ campaigns with combat the rules for tests and support can make non-combat characters viable. Another interesting aspect is that lack of a...
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