aramis erak
Legend
Doable, and not in the Palladium sense of "no social rolls"... There are enough skills, reasonably well arrayed.Let me define my terms.By “no combat” I mean a campaign where we never use any combat-specific mechanics.
I was going to suggest, if combat becomes needed, borrow the Bloody Versus from Burning Wheel, or possibly use the social conflict mechanics insteadThanks in advance, all of you with experience!
(There also are low-but-not-zero combat options that interest me, but experience tells me if I don’t obviously focus on zero combat first, I never get useful answers about it. Gotta absolutely nail down my right flank before advancing.)
The social conflict mechanics (SWD-2016 p 96, SWADE p 143) are straightforward, and worked well the few times I used them.
The Dramatic Skill Check process is useful; it stops short of the Torg/Masterbook or STA extended task mechanics, it's one step shy of them. But that last step is staging for multiple skills. Easily added.
The only GMing issue is going to be managing the flow of Bennies to match your pace of play and the levels of difficulty you present. This is true for all SW settings.
I'll note that combat is the strongest point about Savage Worlds - it's really «bleep»ing risky. A reasonably statted normal teen one-shotted a combat focused Deadlands PC... so avoiding it is going to be a fight with its reputation. Other than that, and the Bennies pacing issue, doable.