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  1. dbm

    What TTRPGs Excel At Not Having Combat?

    Another option could be Chuubo’s Magical Wish Granting Engine. While it can include combat it can also do pastoral, slice-of-life kind of stuff. It’s more about the journey than the destination s I understand it.
  2. dbm

    GURPS 4th Edition Revised Announced

    I suspect commercial pilots have a higher than 12 in Piloting. You could probably work it out using the rules for points via training and calculating the amount of flight hours someone needs to achieve / maintain certification. That is an exercise left for the reader…
  3. dbm

    GURPS 4th Edition Revised Announced

    Kromm has shared some more details. The work is quite far developed but a formal announcement won’t come for a few weeks yet. It might get into the New Year before the formal announcement with full details.
  4. dbm

    Pulp RPGs General Thread [+]

    I love pulp of every kind - pulp fantasy, pulp sci-fi, pulp horror, pulp supers. Savage Worlds is a great engine for pulp in my experience and does all those genres well. To be a really good system for pulp in my book, an RPG has to support characters who are capable but not indestructible...
  5. dbm

    Ken Burnside on how screwed Asmodee is

    If Asmodee are managing the brand on behalf of MEE then they would have to get the best deal for them. So Asmodee can’t simply give themselves the license for nothing or peanuts. They would have to out-bid Sophisticated Games for it, which they could do irrespective.
  6. dbm

    Ken Burnside on how screwed Asmodee is

    An American billion is 9 zeros, a British billion is 12, so it’s not even clearly language based…
  7. dbm

    RPG CROWDFUNDING NEWS – Daggerheart, Curseborne, Shadow Scar, and more

    Getting into the last 48 hours is an expansion for Hexploration Decks. These are a pretty cool set of GM aids for hex crawling, I use them for solo gaming but they are equally useful for GM prep or improv. This camping is adding two new decks but you can also pick up the five existing...
  8. dbm

    GURPS 4th Edition Revised Announced

    The points costs will be set to keep a degree of parity between systems. At the end of the day, the GM sets the point total, and if you want broadly capable characters that costs.
  9. dbm

    Ken Burnside on how screwed Asmodee is

    I’m a board gamer too, so the overall health of the company is of interest to me. [Edit for context - the post I was responding to is gone]
  10. dbm

    Ken Burnside on how screwed Asmodee is

    Also - this is probably a net-good for Asmodee as company. It sounds to me like they are leveraging their expertise on brand management, providing a service to MEE for some kind of service charge or commission. This would probably be a whole new revenue stream for Asmodee and help get them out...
  11. dbm

    Ken Burnside on how screwed Asmodee is

    To mis-quote Inigo Montoya - I don’t think that post means what you think it means. I think it just means they are taking over brand management on behalf of MEE. The post states all the existing licenses remain in place. Also - The One Ring isn’t Free League’s game, they just publish it. Same...
  12. dbm

    I made a terrible life decision…

    Is that a Judge Morrus badge peeking into shot? :D
  13. dbm

    GURPS 4th Edition Revised Announced

    For fantasy, you may well be right. The things 4e does ‘better’ than 3e are mostly around genre hopping and mixing things up as it is a more consolidated system. 3e was an organic set of sometimes conflicting rules made up as they were needed.
  14. dbm

    GURPS 4th Edition Revised Announced

    Power Ups 10: Skill Trees has a system where about 26 ‘trunk’ skills encompass the scope of all the 200+ skills in the core book with a fractal structure which still allows individual characters to specialise in sub-elements of those skill trees. There is another Power Ups volume in...
  15. dbm

    GURPS 4th Edition Revised Announced

    Dungeon Fantasy gives solid mechanical support for dungeon exploration and creative engagement with the environment. That’s one of the strengths of GURPS - you can apply logic and creativity to problems and it won’t be just a simple skill check or GM call. And characters can have a breadth of...
  16. dbm

    GURPS 4th Edition Revised Announced

    Luck is once per hour of game play as the base level of usage, which is not a diegetic mechanic. There are optional rules for ‘buying success’ which is more akin to fate points and so on, too, but Luck is a core rule.
  17. dbm

    GURPS 4th Edition Revised Announced

    I’m not Micah, obviously, but I can speculate on that perspective. Some games have been developed fully without needing meta currencies, where as some ‘need’ meta currencies as part of their design from the beginning. I can see how adding a meta currency to a game which ‘doesn’t need it’ would...
  18. dbm

    GURPS 4th Edition Revised Announced

    It is relevant, however, when someone pulls out an anecdote showing the game is ‘broken’ but that anecdote didn’t actually follow the rules. 🙂
  19. dbm

    GURPS 4th Edition Revised Announced

    Re the zeitgeist. GURPS is fairly unusual in that SJG is solely owned by Steve Jackson and it has Munchkin which keeps the lights on. So GURPS doesn’t have to keep the company afloat and hence it doesn’t have to chase sales the way some other flagship games need to. It’s a double-edged sword...
  20. dbm

    Hours actually playing RPGs, non-D&D?

    Wrapped up a Savage Worlds campaign in June, tried a little Invisible Sun and now playing Ars Magica 5e.
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