Voadam
Legend
This is my go to in designing a pulp feel in an RPG scene. Action, fast paced, some danger but not a lot of blood, back and forth with the fairly competent and strong hero winning through or the villain getting away in that scene. Also exotic locations and evocative descriptions whether it is a Middle Eastern street market or an archaeological underground site.Indiana Jones is pulp.
It is how I ran a D&D 4e style skill challenge chase in a 5e game where I was aiming for an Army of Darkness kind of tone. Have back and forth things going with every participant, try and keep it snappy with decisions and some complications for an Indiana Jones feel.