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  1. Land Outcast

    Fighter variations

    That's more elegant, I like it better
  2. Land Outcast

    Fighter variations

    Hum... maybe I should first decide the tendencies of the styles: agressive, balanced, and defensive could nicely correspond with axe, spear, and sword and board... but then what about the two-handed swords? two handed swords are quite strong on their own, it'd be interesting to make nice...
  3. Land Outcast

    Suggestions for Underdark Encountera

    Derro Lair A huge crack extends from north to south, measuring some fourty feet at its narrowest -here- where a wood-and-rope bridge covers the gap, it seems to be well mantained. The crack extends downwards (where it ends in a "lake" populated by some chuuls), but some hundreth feet below the...
  4. Land Outcast

    Fighter variations

    Spear Fighter: Thrust As a full-round action, the Greek may make an attack against an enemy ignoring his Armor bonus to AC, instead taking a penalty on damage equal to the opponent's armor bonus.
  5. Land Outcast

    Fighter variations

    Sword Fighter: Break Blocking When fighting with a sword and a shield, once per turn as part of an attack the Fighter may make a touch attack with his shield against his opponent followed by a opposed Strength check. If he wins this strength check he forces the opponent to open his defense...
  6. Land Outcast

    Fighter variations

    Yay! that's what I was speakin' about! :) Axe fighter: Momentum swing: While doing a full attack should an attack miss, the viking can make a Reflex save DC 10 so that the next attack roll -in the round- has a +4 momentum bonus and a +4 damage bonus.
  7. Land Outcast

    Need info fast

    magic of faerun has Acidic Burst
  8. Land Outcast

    Fighter variations

    I've been thinking on making variations of a melee fighter based on their main weapon: Axe Fighter (style: viking) Sword Fighter (style: ?) Spear Fighter (style: greek) I'm mainly fishing for ideas about what cool abilities they could have (not "+1 to damage" abilities, rather "acquire...
  9. Land Outcast

    A Fast and Loose God Game

    Good thinking that way, every how often would a card be lifted? every turn? every two turns? Note: we should have both "benecific" and "malefic" events (say, in the case of a god of destruction the meteor would be Good, but a "peace reigns over the world in this era, +2 to all pro-peace actions...
  10. Land Outcast

    Give me something to do

    I'd swear it was human... If it wasn't for those eyes... those black botomless pits... Death Walker Medium Outsider (Extraplanar) Init +6; Senses Darkvision 60 ft.; Listen +23, Spot +23 Languages: Abyssal, Infernal, Common ---------------------------------------------------------------- AC...
  11. Land Outcast

    How to kill a dragon.

    ok... they willingly get into close melee with a dragon... Most breath weapons render that useless Very Young Red Dragon; CR 5; 95 hp 40-ft. cone; 4d6 fire; Ref 18 Full Attack: Bite +14 (2d6+5), 2 Claws +12 (1d8+2), 2 wings +12 (1d6+2) Fort +10; Will +8 Our better-than average...
  12. Land Outcast

    A Fast and Loose God Game

    Well, I really like this one, and would like to try it out... now :) Sorry if I don't have critics or specialized comments, but at least wanted my love for it to be known. By the way, saw this:Gods' playground and thought that by the nature of this project, you could be interested.
  13. Land Outcast

    Gods playground

    Sounds interesting... --- Does it sound about right, or is it too much? EDIT: decided it was too much But yet, I might work out some wolf/bear nature god, both protecting (bear) nature and trying to reconquer (wolf) civilization. Worshipped by druids, wild elves, lycanthropes, some tribes...
  14. Land Outcast

    D&D 3.x - Is It Too Easy To Hit Things?

    That system could well be one of contested rolls (defense vs. offense), with the damage save DC being determined by the difference between the Defense roll and the Offense roll. Magic damage would be based on a Casting Roll vs. Resistance Roll, with the damage save DC again being determined by...
  15. Land Outcast

    Give me something to do

    That'd be a nice side-effect to the creation of the thread, the better if it can be useful. And, by all means, if you want another NPC or creature, speak up. @chakken98: working on it -just got to write it down-, soon to be posted. Probably tomorrow.
  16. Land Outcast

    Give me something to do

    Ouch... so the spell was nerfed in a book not in my possession? Damn... *looks through his Complete, Faerun (Wall of Pain from Shining South looked nice but the -2 penalty is only within the wall), Draconomicon, BoVD, PHBII, Stormwrack, Heroes of Horror, Fiendish Codex I* It's the only spell...
  17. Land Outcast

    Give me something to do

    You'll make me blush man, stop it... ;) But I'm somehow proud of including Recitation (Complete Divine) in the spell list, effectively giving the tiefling's spells a +2 bonus to the DC and a -2 penalty to the enemy spells. Team Synergy.
  18. Land Outcast

    Give me something to do

    @Canaan: The reaping mauler class won't do any good -it was included in a first draft-, it just gives a +2 to grapple checks, some nifty abilities (of low Fort save), and that's it. Now, this one creature still needs to be equipped, as I mentioned, therefore bumping his AC (at least by +13) and...
  19. Land Outcast

    Give me something to do

    Thanks Jdvn1, any request? :) Oryan77, no problem, my pleasure... now, I've got a pair of questions Jah'Ahleel Male Githzerai Cleric [Luck & Protection domains?] Medium Humanoid (Extraplanar) Init +2; Senses Darkvision 60 ft.; Listen +4, Spot +4 Languages: ...
  20. Land Outcast

    Give me something to do

    Better you do, after all this backbreaking work... if you don't tell me... accidents happen... :p
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