Fighter variations

Land Outcast

Explorer
I've been thinking on making variations of a melee fighter based on their main weapon:
Axe Fighter (style: viking)
Sword Fighter (style: ?)
Spear Fighter (style: greek)

I'm mainly fishing for ideas about what cool abilities they could have (not "+1 to damage" abilities, rather "acquire momentum" interesting abilities).
 

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Land Outcast said:
I've been thinking on making variations of a melee fighter based on their main weapon:
Axe Fighter (style: viking)
Sword Fighter (style: ?)
Spear Fighter (style: greek)

I'm mainly fishing for ideas about what cool abilities they could have (not "+1 to damage" abilities, rather "acquire momentum" interesting abilities).

Axe Fighter:
Cross Slash (Ex): The viking may attempt a Cross Slash with one normal melee attack. He is penalized -1 to his attack roll for this attack. He crouches down and swings his axe in an upwards motion, and attempts to surprise his opponent with the attack. If successful, the opponent is knocked back 5-feet and is offguard. For the rest of the round the opponent's AC is reduced by 1.

`Le
 
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Land Outcast said:
I've been thinking on making variations of a melee fighter based on their main weapon:
Axe Fighter (style: viking)
Sword Fighter (style: ?)
Spear Fighter (style: greek)

I'm mainly fishing for ideas about what cool abilities they could have (not "+1 to damage" abilities, rather "acquire momentum" interesting abilities).

Spear Fighter:
Spinning Throw: The Greek may use his experience with the spear to attempt to disarm an opponnet with a shield. As a standard action he may throw his spear at an opponent, with a -2 penalty to his attack roll and damage roll. This throw is unique as it puts a specific type of spin onto the spear, which gains even more spin as it flies through the air. If the attack *misses* by less than 3 on the resulting attack roll, the opponent will have blocked the attack, but the spinning nature of the spear causes the opponent to drop the shield unless he makes a successful Reflex save (DC 22). If the attack is successful, it deals damage normally.

`Le
 
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Land Outcast said:
I've been thinking on making variations of a melee fighter based on their main weapon:
Axe Fighter (style: viking)
Sword Fighter (style: ?)
Spear Fighter (style: greek)

I'm mainly fishing for ideas about what cool abilities they could have (not "+1 to damage" abilities, rather "acquire momentum" interesting abilities).


Sword Fighter:
Feint Strike: The Fighter may attempt to perplex his opponent with a false attack, with one normal meelee attack. He does this by pretending to swing his sword, and then intentionally missing; the Fighter then pulls his sword up by the hilt and slams it against the unsuspecting opponent, who is considered flat-footed for the purposes of the attack. This attack deals only half the normal damage, is considered bludgeoning damage, and has a critical threat of 20 (x2) regardless of any other modifiers to his critical threat/damage.

~Le
 

Yay! that's what I was speakin' about! :)

Axe fighter:
Momentum swing: While doing a full attack should an attack miss, the viking can make a Reflex save DC 10 so that the next attack roll -in the round- has a +4 momentum bonus and a +4 damage bonus.
 

Sword Fighter:
Break Blocking
When fighting with a sword and a shield, once per turn as part of an attack the Fighter may make a touch attack with his shield against his opponent followed by a opposed Strength check. If he wins this strength check he forces the opponent to open his defense, imposing a -4 penalty to AC against him for the next attack (if the enemy is also wielding a shield he doesn't take this penaly, but doesn't apply the shield bonus to his AC for the next attack), if he fails the check he loses his attack.
 
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Spear Fighter:
Thrust
As a full-round action, the Greek may make an attack against an enemy ignoring his Armor bonus to AC, instead taking a penalty on damage equal to the opponent's armor bonus.
 

Hum... maybe I should first decide the tendencies of the styles:
agressive, balanced, and defensive could nicely correspond with axe, spear, and sword and board... but then what about the two-handed swords? two handed swords are quite strong on their own, it'd be interesting to make nice abilities for them... but not tonight...
 

Land Outcast said:
Yay! that's what I was speakin' about! :)

Axe fighter:
Momentum swing: While doing a full attack should an attack miss, the viking can make a Reflex save DC 10 so that the next attack roll -in the round- has a +4 momentum bonus and a +4 damage bonus.

Why would missing your first attack give you a bonus to *damage* on your next swing? How about something like this:

Continued momentum (Ex): The fighter has learned to make the most of his missed attack to catch his opponent offguard whenever he makes a full attack -- whenever he misses an attack, his next attack will use the Base Attack Bonus of the previously missed attack.

This allows him to keep using the higher missed attack. So if he can swing his blade 5 times, and misses the first 3 attacks, his fourth attack still uses his highest BAB... and his fifth attack will therefore use his lowest BAB.

~Le
 

Continued momentum (Ex): The fighter has learned to make the most of his missed attack to catch his opponent offguard whenever he makes a full attack -- whenever he misses an attack, his next attack will use the Base Attack Bonus of the previously missed attack.
That's more elegant, I like it better
 

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