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  1. Land Outcast

    Post a random monster !

    Tar Nightmare (Advanced Half Fiend Cloaker) Size/Type: Huge Outsider Hit Dice: 10d8+60 (105 hp) Initiative: +8 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 23 (-2 size, +4 Dex, +11 natural), touch 12, flat-footed 19 Base Attack/Grapple: +7/+20 Attack: 2 Claws +16 melee...
  2. Land Outcast

    Feat per level

    Not sure about those being in the SRD (perhaps in the Unearthed Arcana, or on the Psionics...)
  3. Land Outcast

    Increase DC for Casting defensively

    I side with Elephant --------- 20+lvl Combat Casting, Con 14 Chance to beat the DC for spells level 0/1/2/3/4/5/6/7/8/9 lvl 01: 55/50% lvl 06: 80/75/70/65% lvl 11: 100/100/100/95/90/85% lvl 16: 100/100/100/100/100/100/100/95% lvl 21: 100/100/100/100/100/100/100/100/100% So: hits too hard...
  4. Land Outcast

    Riddles

    A map
  5. Land Outcast

    TOTALLY scary....

    Er, the wheelchai guy was extremly lucky: Happened some time ago (was a shockign news item), as a joke to be played by a gang of friends upon one of them who was to get married the next day. The friends tied the guy to a chair on the case of a van and got to pretty high speed, so that the air...
  6. Land Outcast

    Fooling players who have memorized the MM

    And who uses "Breath Weapon Energy Substitution" until someone casts protection from cold
  7. Land Outcast

    CLOSED! Rhun's Greyhawk ALPHA Game (ToEE)

    Aware that he shouldn't allow the bandits into the tower, at the same time, Ragnok balances that with the possibility for the others to take part in the fray and... Follows the others on the onslaught against the bandits! -he does spend a fraction of a second trying to recognize the dwarf, and...
  8. Land Outcast

    Fooling players who have memorized the MM

    Then you'll like the link I posted [reposting] General - Alternative Monsters: Different Fluff, Same Crunch http://www.enworld.org/showthread.php?t=106339
  9. Land Outcast

    Fooling players who have memorized the MM

    http://www.enworld.org/showthread.php?t=106339 :D
  10. Land Outcast

    A Variant Rule For Metamagic and Base Attack

    The big problem here seems to be Quicken Spell given that it makes quite a change on the use of the feat itself... perhaps the answer is to modify Quicken into another thing entirely... just tossing ideas around, I like your treatment of Metamagic feats.
  11. Land Outcast

    Need advice, Red Hand of Doom

    Manticore doesn't need to be strong, just heavy :D Dive, jump on the roof, resume flight.
  12. Land Outcast

    Solo Adventure (See inside for rambling details)

    Name: Eric... had a surname, long ago Class: Fighter 3 Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: None Str: 16 +3 Level: 3 XP: 3000 Dex: 14 +2 BAB: +3 WP: 14 Con: 14 +2 Grapple: +6 VP: 22 (3d10+6) Int: 13 +1...
  13. Land Outcast

    New skill and system - Technique

    :D ---- Ok, what other point do you want adressed? Something which would help: make tables showing what gives which modifier to what action (organized by action type). assess an enemy's fighting style react to techniques create your own fighting style or learn another create or learn techniques
  14. Land Outcast

    Adventures in Elsir Vale before Red Hand of Doom starts? - please no RHoD spoilers

    Don´t feel intimidated, there you go! http://www.enworld.org/showthread.php?t=161679 http://www.enworld.org/showthread.php?t=162236 http://www.enworld.org/showthread.php?t=165325 http://www.enworld.org/showthread.php?t=167910 http://www.enworld.org/showthread.php?t=173428...
  15. Land Outcast

    New skill and system - Technique

    Yep, I'm aware of it, I'm offering to be able to completly negate the benefits from the technique instead of downgrading it (if you effectively know the technique).
  16. Land Outcast

    Solo Adventure (See inside for rambling details)

    Ok, balancing options and comments, then... Race & Class: Human Fighter 3 Attributes: Str16/Dex14/Con14/Int13/Wis10/Cha10 WP: 14 VP: 22 Starting money: 240 steel pieces AC 16 (+2 Dex, +4 Chainshirt) Equipment: Shield [?] Chainshrt Longsword Dagger (x2) -------------------------- I'll decide...
  17. Land Outcast

    Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED

    Previous idea: Remove hinges, unlock door, then charge bringing the door down on an enemy Current Idea: Block effectively the door (if impossible, go with previous ides), keep it locked, don armor
  18. Land Outcast

    New skill and system - Technique

    Ok, an idea: If you know the technique your enemy is using, you can do an opposed check against the enemy to ignore the technique's benefits (sounds logical, if you know a technique involves a series of three repeated stabs, you will keep on the block until the third is over instead of relaxing...
  19. Land Outcast

    Solo Adventure (See inside for rambling details)

    Of course, I'll wait for his imput :) Yep, makes sense. Perhaps I'll just go for a simple Chainsirt then (wouldn't make much sense to have survived with a Solamnic Breat Plate, would it?).
  20. Land Outcast

    New skill and system - Technique

    Well, one comment springs to mind: What about reactive defensive techniques which counter perfectly offensive techniques?
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