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  1. CM

    D&D 5E (2014) Rules are go!

    I would like to make one complaint: The font they picked for the body text has characters with an inconsistent height. For example "s" is taller than most other lower-case characters, "t" is shorter than "i", etc. Nitpicky but it is a little awkward to read for me.
  2. CM

    D&D 5E (2014) Rules are go!

    Here's one for you: The grid combat sidebar has 4e-style 1-square diagonals as the default for movement. Of course it does mention a more realistic option in the DMG...
  3. CM

    D&D 5E (2014) Rules are go!

    Yeah, that is a bit depressing.
  4. CM

    D&D 5E (2014) Rules are go!

    I have noticed all through the playtest that most reactions are pretty powerful.
  5. CM

    D&D 5E (2014) Rules are go!

    Something about "Gift Horses" here.
  6. CM

    D&D 5E (2014) Rules are go!

    Rogues get 2 more expertise at 6th. Human alternate option to "all +1s" is +1 to two stats, a skill, and a feat. Classes provide 2 skills (4 for rogue) Backgrounds provide 2 skills and 2 tools/languages Each background has a random personality trait, ideal, bond, and flaw table. # of cantrips is...
  7. CM

    D&D 5E (2014) Things you did not expect from the Basic Set

    The inclusion of the Matrix of Leadership, Forge of Sollus Prime, and Elements of Harmony in the magic items section really surprised me.
  8. CM

    D&D 5E (2014) Rogue and Archer Character Sheets

    I can't wait to see if rogue styles and other such class specializations are flexible enough to add some with supernatural abilities, such as a shadow master rogue, or a 4e-style thunderborn barbarian
  9. CM

    D&D 5E (2014) Everyone happy the starter set will be based in the Realms?

    Fine with me. The Realms are a kitchen sink setting so you can do and find just about anything there. And I find the complaints about its high-level NPCs akin to complaining about it being hard to find a job in Chicago because there's a lot of movie stars in California. :hmm:
  10. CM

    D&D 5E (2014) New L&L is up

    Did any of these make the cut? 101 Spells Not Worth Memorizing
  11. CM

    D&D 5E (2014) Rogue and Archer Character Sheets

    Not much different from the cleric's Sun domain "Flare" ability (use reaction to impose disadvantage on attacker). I wonder if that made it to the PHB.
  12. CM

    D&D 5E (2014) Rogue and Archer Character Sheets

    Yeah don't worry about it, just teasing. I like that description for Neutral alignment. Hustle" renamed to "Dash" it seems
  13. CM

    D&D 5E (2014) Gaining Skills

    Should the eventual downtime rules not cover it, I would probably treat such things like I do secondary skills in 4e (stuff that was covered by the old 3e craft/profession skills). There's no real hard cap on how many you can learn, but they don't generally duplicate existing skills. If you're...
  14. CM

    D&D 5E (2014) Rogue and Archer Character Sheets

    I think I see sasquatch in that first one. <squints> Maybe. Nope, just a Mountain Dew stain.
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    good.jpg

  16. CM

    Replacing the human "+1 all" bonus...

    Thirded (Fourthed?)
  17. CM

    D&D 5E (2014) Too much bickering about 5e, let's get down to what matters.

    "The silent majority." of RPGs. I have two primary gaming groups. One is mostly newer-school who love 4e. The other is mostly older-school who preferred 1e and 2e but are happy enough playing 4e. That group may make the switch to 5e. Maybe I'm lucky but all the people I game with have engaging...
  18. CM

    D&D 5E (2014) Champion vs. Warrior

    I don't put much stock in names. It's the mechanics that matter. Though the english language is a sprawling mess, there's only so many synonyms to mine.
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