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  1. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    No there are ongoing design issues here. Especially when you get to long rest vs at-will like the Rogue or (almost) the Champion Fighter. For one the tendency is for the number of combats to cluster around the low side of the average rather than the high. In a campaign that often has around...
  2. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    Part of the issue is that scenes that aren't combat usually don't drain resources on anything like the same level as combats. So the use of 'encounter' can be misleading there.
  3. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    It sort of puzzles me how the Grimdark turn in fantasy gets reviled now and how people don't seem to realise that in many ways it was responding to the same issues. (And sometimes I think in a more honest way).
  4. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    That does make is sound a little different.
  5. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    Some of those things are remarkably specific. Especially the one about autopsies. It's actually hard to see how that comes about by accident or even unconsciously.
  6. M

    D&D 5E (2014) 5e* - D&D-now

    I tend to feel with combat descriptions that they're inherently not meaningful. The combat is run purely by mechanics. Description is optional. It's only meaningful if it leads to an action that is not predetermined (i.e. a stunt). My feeling as a player is if you want to know exactly how I...
  7. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    So you share my scepticism. A lot stronger claims have been put forward in regard to sensitivity readers over the course of this thread. It all depends on how you frame your protest. At a certain point those who have final responsibility simply cannot avoid taking some responsbility for...
  8. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    Is it reasonable? Will it always be reasonable? Is it not possible to see the ubiquitousness of China as the land where magic Kung Fu powers are just assumed to be problematic? Might it be a bit tiresome to see your history constantly treated as a "genre"? This is quite the situation where I...
  9. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    There's a few things going on here in terms of practicality. Real world cultural analogs are basically easier for most people to use and get a handle on. There's less to remember. Numenera has "The Steading" for it's far future setting, and for some reason the Steading has about 10 different...
  10. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    I really like the Short Rest = 5 minutes maximum two. Because then the Warlock player just marks off a short rest quietly and the game keeps going.
  11. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    I don't think it matters what we label them. Alignment has always been stupid. But the point of them is that they're inherently monstrous in what they do. They eat brains. You can say that's not evil from their perspective; it's just like humans eating pigs. In some ways they work better if...
  12. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    I tend to feel that worrying about whether mind flayers are intrinsically evil as a race is basically just taking a metaphor overly literally.
  13. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    My point wasn't that this is necessarily rare, it was that you may see some justification for limiting short rests under such a scenario. However, even then I'm somewhat sceptical it's really necessary. As @Charlaquin said earlier, the Long Rest classes set the pace, so it's likely that once...
  14. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    The direction they seem to be going in is getting rid of short rest mechanics and replacing them with proficiency X long rest. Which I don't get the enthusiasm for - as it seems part of the issue is a lot of tables not getting in enough encounters over the day, so this means that proficiency X...
  15. M

    D&D General The Tyranny of Rarity

    I think a lot of people are reluctant to GM because of lack of confidence. So if they do it, they might indeed find they enjoy it. Obviously no one need to do it purely for the sake of others. But it can't hurt to encourage people who may be interested.
  16. M

    D&D General Which material planes do you like in your cosmology?

    Three layers. The lowest layer: farthest from the outer planes of belief. There is for practical purposes no magic in this world. This is our layer. The Middle Layer. Low magic, of a subtle kind, often thought of as psionics. Faster than light travel is possible. This is the plane where...
  17. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    You're not supposed to be guaranteed a short rest after every combat however. If they wanted that, they would have kept them like 4e Encounter Powers. Now it doesn't really matter if in practice the party get a short rest after nearly every combat*. The intended approach, isn't really...
  18. M

    D&D 5E (2014) Aren't Short Rest classes *better* in "story-based" games rather than dungeon crawls?

    Short rests are meant to solve a 4e problem by making it at least uncertain whether you will be able to short-rest every fight. Basically if you can short rest after every fight the Fighter should pretty much start every fight with an action surge (because front-loading damage in a fight is the...
  19. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    They are. They're just not logical in any formal way. That doesn't mean they are actually wrong. It depends on circumstance.
  20. M

    D&D General "Red Orc" American Indians and "Yellow Orc" Mongolians in D&D

    Just bemused that you would think it worth responding with contradiction without engagement.
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