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  1. GrimCo

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    I'm interested in mechanics of it and whole defiler/preserver thing with magic and 5e classes all having at least one caster subclass and quite a few full casters. To capture the spirit of DS, they would need to do lot of reworking on that side ( classes, races, feats etc). In 2ed, DS was...
  2. GrimCo

    D&D General Explain 5(.5)e to me

    And for those who find regular 5e too high power, i would strongly recommend looking at LotR 5e. 5e game chassis, but all classes are reworked, power level is toned down, it caps at level 10.
  3. GrimCo

    D&D General Explain 5(.5)e to me

    Max HP at level 1 became RAW from 3ed onward. In 1&2, RAW was roll for hp, and we played it mostly as written, so roll and pray. Same with stats (hated rolling for stats also, gimme point buy or fixed array any day). Even with max at 1 (tried it), 4 hp and AC 10, means you need copious amount of...
  4. GrimCo

    D&D General Explain 5(.5)e to me

    Might be that ( or people taking henchman and having more than one character in same party). But, we played it standard (5 players, one character each, no henchman/hirelings). With 1 hp, AC10 and 1 spell. Wohoo. Cast once, run away rest of the session (or at least until someone sneezes at you )...
  5. GrimCo

    D&D General What D&D Would You Use For A Dungeon Focused Campaign?

    For H&S Diablo style - 4e. For more Darkest dungeon feel - any pre 3x edition.
  6. GrimCo

    D&D General Explain 5(.5)e to me

    @Clint_L How? Seriously, how? We played 2e a bit and with rolling for hp, my wizard was down in first fight. Thief did better, lasted 2 rounds.
  7. GrimCo

    D&D General Explain 5(.5)e to me

    My group is bunch of younglings by enworld standard (we range from late 30s to mid 40s). Also, this is about 2014 version only. We grew up on late 2ed ad&d and 3.x. 5e mixes simplicity and rulings over rules from 2ed with codified powers for all classes from 3ed. That's why we love it. In 5e...
  8. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Yep. In 2e and 3.x, tiny hut offers protection from natural elements (rain, snow, sandstorm, extreme cold/heat, winds up to hurricane level and barres entry to creatures). But you can shoot from outside in, you can cast AoE spells from outside in. It's practical, but not game breaking. And...
  9. GrimCo

    D&D General Poll: How many Role Playing Games do you play besides D&D?

    There are 3 i like and occasionally play - 7th sea 1st ed, Cairn, nWoD. Currently? We are still on hiatus, last session was in June. We barley manage to play our main D&D campaign, let alone anything else. :(
  10. GrimCo

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    This is just my experience with my group, so take it for what ever it's worth. I actively embrace 5MWD and going nova every fight. High level characters are powerful and we play those level to feel that power. To have ability to stand in front of small army, laugh at their faces and steamroll...
  11. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Or, we can create new spell, by combining those 2, which would replace LTH. Let's keep Secure shelter as base, put it as level 3 spell (it's weaker than LTH, so no need to be higher level). Keep it as a ritual. Then, at up cast, we give it properties from Hidden lodge. It's physical building...
  12. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    @Hussar Found solution. 3.5 spell, 4th level. Leomund's Secure shelter. Secure Shelter :: d20srd.org I knew i read somewhere version that creates literal physical building. Good thing ChatGPT can search stuff.
  13. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Well, they (wotc and design team) had ample oportunity to add it in official errata. It's 3 words (and floor bellow) to add to spell description. Since they didn't, by official, RAW, Tiny hut (2014) doesn't have floor. What Crawford said on social media, is his personal opinion, not official...
  14. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Hemisphere, as in half sphere. Also, wording - around and above. Never did it mentions that it extends below. In 3.x, it explicitly stated in spell description that extends below. I'm using 2014 rules, since, you know, not all of us have switched to 24 rules. Sure, if it sphere again, that...
  15. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Wizards and bard tend to be so popular that almost all parties in last 10 years had at least 1 of those, usually both ( sometimes single classed, sometimes multi classed). It's not really invulnerable. It's dome. "A 10-foot-radius immobile dome of force springs into existence around and above...
  16. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Our party compositions tend to be caster heavy. In last campaign we had 4 (warlock, wizard, bard and druid), but generally, at least 2/4 are full casters and other two are either mc with full caster, half casters (with fc mc sometimes), or casting subclass.
  17. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    In our campaign world in last 10 years, over 3 big campaign arcs and multiple smaller campaign arcs and one shots, with most parties skewing to all caster, and having at least one wizard/bard with rituals (sometimes both), Tiny hut is mostly used inside cities as free accommodation or like...
  18. GrimCo

    D&D General Has Tiny Hut actually affected your game? Or has it otherwise mattered?

    Never. Neither did other often cited offenders like Rope trick or Silvery barbs. Exploration, survival or dungeon crawling aren't part of my games, or my group's game in general. And since our setting runs in lower levels, where level 5 characters are regional heroes, and level 10-12 are among...
  19. GrimCo

    Your Three Desert Island RPGs

    EN world- place where someone in late 30s is considered young. :D
  20. GrimCo

    Your Three Desert Island RPGs

    nWoD (not CoD) - it covers pretty much all genres set in modern day setting. While i love V:tM more than Requiem, i like rest of the game lines better in nWoD. D&D 5e - for fantasy in all flavors. If LotR 5e counts as separate game, i can recreate it with houserules. Cyberpunk, but it's toss...
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