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  1. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You can still do it in one go if you want, even if recovery was longer, you just cannot do similar dungeon again the next day.
  2. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That makes no sense. The group needs to first decide to use more restrictive power variant, just like they need to decide to use more restrictive rests. Many just do not want to do that. Now both cases I think it would help, if the more stingy method was presented as the default and more...
  3. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    We actually don't, not in the current edition. It got removed in 5.5. So what makes you think that your far more complicated solution would fare any better?
  4. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Why are we fixated on the day? Why things need to recover daily? This seems to be more cumbersome and awkward way of achieving similar results than can be achieved by varying the rest frequency. You need to individually alter every bloody resource from spells to HP to rages and whatnot. If you...
  5. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Math is not unreliable, it is more reliable. Balancing around full-resource encounter whilst keeping the fights still challenging means the game becomes very randomly deadly. Or alternatively fights become pointless. And if you assume attrition, there is no reason why you cannot balance...
  6. Crimson Longinus

    Contemporary Simulationist TTRPGs [+]

    Right. A good test of whether something is simulationistic is to see whether it makes sense for the people in the setting discuss about the things represented by the rules and would they make the same conclusions than the player that are looking at the rules.
  7. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    5e mechanics are easier to handle and OP characters are less OP. But actual guidance is pretty crap and was much better in previous editions. I'm pretty sure that my 5e game works as well as it does is because I just imported practices and principles from older editions and other games and I am...
  8. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Right. A lot of players will just happily vote for more power for their characters. And I am not sure this necessarily makes them happier in the long run. People who do not GM, often do not understand what the game needs to function and to be interesting. Players can at the same time want their...
  9. Crimson Longinus

    Contemporary Simulationist TTRPGs [+]

    I rather feel "heal from anything by good night's sleep" is a rather poor simulationist mechanic except perhaps in a superhero game. Then again, it could still be less simulationistic. In some similar games the resource recovery is tied by something meta, like number of encounters undertaken...
  10. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure, but it is convenient if you could do that. Also, with normal daily rests the time becomes really weird. It become like the 24 TV show. In real time months may have passed whilst the characters are still living the same day. (Yet another reason to use gritty rests.)
  11. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No way in hell. You cannot fit 6-8 fights in four hours even though that's all you'd do. And I want majority of the game time to spent to other things regardless. Two fights per four hour session is pretty much the max, maybe three if they are really simple ones, but I wouldn't make a habit of...
  12. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And several hours at the game table. That's the issue.
  13. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, whilst D&D of course remains overwhelmingly the most popular RPG, I think the momentum seems to be pretty much gone. I don't think people were really exited about 5.5. and there have recently been several relatively popular and high profile games that are marketed basically as D&D...
  14. Crimson Longinus

    Contemporary Simulationist TTRPGs [+]

    What is common to FKR and more systematic simulationist approach, is that they aim to model functioning of the fictional world. World, not a story. The logic is: "Given the parameters of the situation, what would happen?" Not, what would be most dramatic, funny, thematically appropriate or would...
  15. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The thing is, despite all my complaints, I actually think 5e is a well designed game. It has issues, but it works reasonably well for most people despite of them. They also are such that a GM who is aware of them can address them in variety of ways. I think issues with both 3e and 4e were way...
  16. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Be that as it may, if there had been extensive playtesting of 4e, "Does not feel like D&D" would surely have appeared as a significant sentiment. In general, I am rather sceptical about the usefulness of playtesting and polling. Like "Does this feel like D&D to you?" might actually be a useful...
  17. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Be mean to a puppy? We can play a villain, but not a total monster! I have no doubt that given choice, most people want to play good characters. Though I think the videogame statistics are not helped by evil choices in such games often being pointless "kick puppy because I'm evil" type of...
  18. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Recently I did a two stage boss by just having an archmage instantly respawn as a lich once he was killed. (Both were 5.0 versions and the characters came prepared with aniticaster stuff, so it was not a very hard fight for them.)
  19. Crimson Longinus

    What Do You Think Of As "Modern TTRPG Mechanics"?

    That relates to the last item on the list.
  20. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because metering the resources is where the players get to make decisions. Which is a big part of playing a RPG.
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