EzekielRaiden
Follower of the Way
Indeed, the edition everyone accuses of requiring "lockstep" fights or the like says, explicitly, multiple times, in multiple places, "DO NOT exclusively run combats exactly matching the party's level, because that would be boring."you can always go lower than what the encounter building rules tell you. People apparently do that today and are happy with it.
The difference with tighter math is that you have a better idea of when an encounter is easy and when it is too hard. No one is forcing ‘you’ to always tightly create your encounters, the difference is that you could, so I am not seeing that anything is being taken away by it
But, as I've said previously, responses to a game often have nothing to do with what the game actually says to do. Which, at least for me, is both frustrating and baffling.