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  1. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'd have kept the art and bastions. Greyhawk is obviously completely unnecessary in such a book.
  2. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes, they could have different amount of resources. And that probably should be less if they refresh daily. But I'm not sure where that gets us. What's your point?
  3. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They don't have to. But they usually do. And the ones used example here earlier do. WoW was specifically mentioned. That some videogames might not is completely besides the point.
  4. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It has been explained several times. Yes, video games in theory could have robust fiction/rules connection. They rarely don't. And because they don't, they can do all sort of things a tabletop RPG can't. Like in WoW you can just respawn on the graveyard and retry the battle if you die. So you...
  5. Crimson Longinus

    Which are you, The plan everything out GM, or the Ad lib?

    @Celebrim sure, if you are selling the stuff, you need to put the information on the paper, because you need to communicate it to someone else. But most of us are not doing that (and you are neither.)* So we do not feel the need to write down the stuff we already know because we are the ones who...
  6. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No, there is not. We do not closely examine what extra lives that Supermario collects to be able to start the level again if he dies imply from the perspective of the narrative. We do not think that in the fiction of the World of Warcraft people who are killed merely respawn on the nearest...
  7. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, sure. But in video game there really is not much expectation with the mechanics to align with the fiction: in some games they might, but that is rare. In a tabletop RPGs we the mechanics must align with the fiction far more closely. Yes, I know. It is sad, they removed the best rule for...
  8. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am not quite sure what you mean here...
  9. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes. And most probably play videogames for that itch.
  10. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No. Like Max alrady said, there already are video games for that. Tabletop RPGs are different medium, and have to work differently. They're the classics! But I did not necessarily mean the overall thematics, merely the level of groundedness. I want the things to be fantastic, but still feel...
  11. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Some people are easy to please, I guess. Here, take +1000 non-points! I never understood the appeal, it seems pointless in video games as well. Grind for bigger numbers, but nothing actually changes. I get the appeal to being able to easily beat the same foes that were difficult earlier, so some...
  12. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's a crap compromise though, and I think the core cause of most of these issues. And it is absurd. You can be laying dying in the pool of your own blood, but as long as you do not die you're fine the next day. And not sure it is cinematic, except in the most cheesy superhero nonsense way. Even...
  13. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes, but then you could not have expertise doubling it, and stacking guidance/bless, bardic inspiration and couple of magic items on top of it. But I agree with you. I would have preferred slightly bigger base bonus but less crap than can be stacked on top of it.
  14. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Unless of course the resources do not fully refresh every bloody day!
  15. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And that the easy battle can matter that way is that makes it meaningful. I think we agree on what is happening, we merely disagree whether it is bug or a feature. Well, that seems a tad harsh, but yes, I think overall principle has appeal. I think it is big flaw in 5e how it is basically...
  16. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    On balance I certainly agree with this. But I also feel that along the way something important was lost, and I wish we could bring some of that back whilst keeping the modern mechanical structures.
  17. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    But I though you said having to think is bad? But now it is good? And do you actually need to think if the fight is so easy that victory is guaranteed or are you just going through the motions? I would imagine that in a tactics game fun comes from the challenge, which means that there is real...
  18. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure, but "full refresh for each day" is a bad fit for that.
  19. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You might be saying that. Some are definitely saying that "attrition is bad" and want full (or at least almost full) refresh for every encounter.
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