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  1. W'rkncacnter

    D&D General Weapons should break left and right

    you joke, but escape from tarkov exists.
  2. W'rkncacnter

    Level Up (A5E) How does Combat Directives (marshal) work, actually?

    no, it says they can simultaneously use a maneuver. i'd still agree that the attack granted from the reaction would be mixed in with a maneuver that normally lets you attack, but "simultaneously" and "instead" are very different words with very different meanings.
  3. W'rkncacnter

    Level Up (A5E) How does Combat Directives (marshal) work, actually?

    extra attack specifies it only works on your turn, so no, you can't get extra attacks from combat directives (this is actually something i didn't notice the first time someone asked about combat directives over a year ago, apparently). otherwise i'd say the maneuver just works like it normally...
  4. W'rkncacnter

    D&D General Weapons should break left and right

    micah, with all due respect, it's the D&D General subforum. you really need to stop arguing this, you're never gonna win this relevancy argument.
  5. W'rkncacnter

    D&D General Weapons should break left and right

    the ability to effectively swap weapons in a fight. it really doesn't matter how few or many weapons my character's specialized in if i'm forced to either drop my weapon or follow a flow chart to swap to a new one without wasting my entire turn.
  6. W'rkncacnter

    D&D General Weapons should break left and right

    it's a fallout new vegas reference. jury rigging is a repair perk, the blade of the west is a unique two handed melee weapon, and the 9 iron is a generic (actually it might not be but i was trying to invoke a generic one and the 9 iron seemed like the funniest at the time) two handed melee...
  7. i-am-not-hearing-you-out-hear-me-out.mp4

    i-am-not-hearing-you-out-hear-me-out.mp4

  8. W'rkncacnter

    D&D General Hit Points are a great mechanic

    twitter NOT the only place where well articulated sentences still get misinterpreted
  9. W'rkncacnter

    D&D General Weapons should break left and right

    all i have to say about this is Jury Rigging + Blade of the West + 9 Iron + 9 Iron + 9 Iron + 9 Iron + 9 Iro
  10. W'rkncacnter

    D&D General Hit Points are a great mechanic

    how the HELL did THIS get through the censor?????????
  11. W'rkncacnter

    D&D General Hit Points are a great mechanic

    the main issue i see here is what happens if you take damage more then 6 times in a round (like if you're a tank...or a boss)? do you just die? can monks and fighters just circumvent the hp system by throwing out 6 trillion attacks? or do you just not add an ability modifier after that? another...
  12. W'rkncacnter

    D&D General Hit Points are a great mechanic

    or horrific. depends on the energy.
  13. W'rkncacnter

    D&D General Hit Points are a great mechanic

    "hehe number go sine wave"
  14. W'rkncacnter

    Level Up (A5E) Help with build

    adamant mountain is a pretty solid tradition. catch your breath to regain hitpoints, heavy stance to resist maneuvers, shrug it off to ignore some conditions, warding wield for extra AC are all great for a tank build. reactive knockdown to punish enemies for trying to get to the backline and...
  15. W'rkncacnter

    D&D 5E (2024) Using Action Surge to cast spells in 2024

    i mean. that just sounds like taking the action with extra steps.
  16. W'rkncacnter

    D&D 5E (2024) Using Action Surge to cast spells in 2024

    ...doesn't the ready action necessitate taking the action you're readying? the section about how to ready a spell even says you "cast it as normal", which would seem to include taking the magic action, which would seem to make this not even work RAW. am i missing something?
  17. W'rkncacnter

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    i'd say just skip the question entirely and have it start as an auto save (or change it to be slowly collecting save proficiencies). the bonus starts and ends high enough that that's clearly the intent anyway. why bother with the math? okay, let me clarify - i understand the math. i don't...
  18. W'rkncacnter

    D&D 5E (2024) 5.5 Fighter Best Eince 2E

    well then either get fighters their magic items back (as opposed to relegating them to an optional part of the game) or adapt some of the advantages of magic items into class features (or create similarly powerful features). either way, if magic items made them fantastic and mythic, and if those...
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