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  1. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    No more Bonus Actions. So part of the idea, here, is to streamline combat a bunch. Something like Barbarian Rage would go from being a bonus action to an encounter ability activated with either a weapon attack or a strength check and the expenditure of an exertion. But that does leave us with...
  2. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    The majority of tables, these days, use Milestone progression rather than individual XP rewards. So it wouldn't work for most players.
  3. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Totally get that. It was also hell on wheels to try and build anything for because of the powers structure. SO repetitive to make a 30 level class where you're re-writing upgraded earlier material and trying to add more flowers to it. That just nerfs casters on a per-round basis... Oh, nah...
  4. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    So here's what I'm thinking would be a decent place for the kind of powers the different classes get to pull out: Martials get 4 exertion per encounter. Their class provides them abilities that cost an exertion to augment what they were already doing with a weapon attack or whatever. So you...
  5. Steampunkette

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Erroneous leftover text from the original document that never got deleted... It's gone, now, and replaced with an image of Rindle's Knife.
  6. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Listen, I get this is a heated debate about how useful you, personally, find CR as compared to a wholly new DM or whatever, but that's really not what this thread is about and I'd appreciate it if we could stop this particular derailment, please?
  7. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I think the easy way is just to have the DM run a round tracker at the top of the DM screen, or a round-tracking die. On initiative count 0, it goes up by 1. After 5, you get 1 exertion/spell slot/psi dice/whatever back. Start the counter over. If you haven't used any of those things, you...
  8. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I actually really like this thought, and think it could really help differentiate the classes if their encounter abilities are in different numbers and power. Like a fighter getting four exertion/ki/etc per fight, with a recharge of 5. On every fifth round you get one back. So a fighter could...
  9. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    So if there were an in-narrative reason for an AEDU structure you would be more receptive to it? Like a structure where it relied on not just expending nebulous "Spell Slots" but actual narrative 'energy' or 'power' that wound up resulting in a comparative weakening? Like, say, a Psion being...
  10. Steampunkette

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    I mean... y'all've seen how I did it, right?
  11. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I would love to hear your description of a "Sim Crowd" and how they function! I'd love to know your particular interpretation for how things work and why, and in what way an exhaustion track would improve things! I'd also love to know what your idea of an exhaustion track is in relation to this...
  12. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    insert video, here, of Travis Willingham having problems with 'reverse math'
  13. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    If the game was designed to emulate the prose, one player could take down a dragon, solo. And also the dragon would be his son. Because he banged the hot mom of the twisted monster he killed. That is not the case. The game is meant to play into the feel of fantasy stories, for sure. But not to...
  14. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Ahh... Yeah. Okay. Still irrelevant because that's not a game, that's prose. We can talk about prose in another thread. This one is about a game.
  15. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    1) "Common aversion to a death spiral" is a separate discussion. We're not talking about levels of fatigue, here, adding constant increasing bonuses to characters. We're talking about player tendency to dump more power than is needed into a given fight, then rest to recover before taking on...
  16. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    I didn't say the game is "Bad". I said the game is inherently imbalanced because the original designers didn't take into account the potency of novas and the 5 minute adventuring day. Based on Mike Mearls, one of the people who designed the game in the first place, openly admitting that they'd...
  17. Steampunkette

    D&D General D&D 6e ala Steampunkette: Structural thoughts

    Also the Price. The amount of art you'd need to buy to fill out a 320 page book is huge. Following it up with a pair of 384 page books just to get the PHB, DMG, and MM finalized is so very, very, high. The workload of the material is something a small group of people could easily work together...
  18. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Not the balance of 4e. The pacing of 4e. The existence of encounter-abilities ensures you can't dump -everything- into a single fight and have no resources for the rest of the day. It creates a functionality floor slightly higher than "I'm out of spell slots to smite, so I just hit him with my...
  19. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Just to be clear: Designing the classes to fulfill a role does not mean "This is the only thing this class does or the only way to play this class". A Paladin is designed to be a tank as far as D&D terms go. So's a Barbarian. But you can play them both as tanks or skirmishers or whatever. Or...
  20. Steampunkette

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    You don't "Need" to do anything. But I think you misinterpreted me saying "some differentiation" with "This is the only thing that makes the classes different at all and otherwise they all function the same way" Power Source alignment was just so that classes with the same power source have...
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