Search results

  1. S

    The chamberlain, the king, and the dragon (drobe)

    Theren, whose eyes were focused on the dogs, lets out a great howl. He had been raised with dogs likes these, wild creatures, worse than wolves since their masters raised them to kill. He'd need to move the distance between the one charging and the other two toward the serving girl. He bounded...
  2. S

    The chamberlain, the king, and the dragon (drobe)

    PS: Don't forget your +1 from being within 10' feet of me. Not that that helps much, but still :) Theren stared at the guards and their dogs and barely heard Thurgon's speech. What he did hear seemed uninspired and was far too polite for the situation. He should have challenged them directly...
  3. S

    Pin (Play It Now) Role Playing Game 1

    [FLOAT_RIGHT]
  4. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  5. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  6. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  7. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  8. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  9. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  10. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  11. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  12. S

    Pin (Play It Now) Role Playing Game - Pin (Play It Now) Role Playing Game

    https://www.enworld.org/data/thumbs/632-image.jpg These are the core rules. The game is not setting specific or genre specific. You shouldn't have any difficulty transferring characters and adventures over from D&D (any edition) or really most RPGs.
  13. S

    The chamberlain, the king, and the dragon (drobe)

    Sure does. I expect to be challenged directly so that complications can emerge with my own ideas of protection and defense. After all, if you don't challenge me directly, how can my actions have risk of complications? So basically what I outlined above is my intention, but I expect my...
  14. S

    The chamberlain, the king, and the dragon (drobe)

    Theren will go second but he will be holding his action. He views his job as preventing anyone from stopping the group (especially Thurgon at the moment). If anyone approaches Thurgon within the distance of his great spear, he'll work to either step between them or move them away, unless their...
  15. S

    Fighters vs. Spellcasters (a case for fighters.)

    The posters were nestled all snug in their beds, While visions of sugar-plums danced in their heads. When, what to their wondering eyes should appear, But a miniature sleigh, and eight tinny reindeer. Roll initiative!
  16. S

    The chamberlain, the king, and the dragon (drobe)

    Theren half expected that the boy would be dead before the end of the year. Still, he'd be dead a lot sooner without a weapon in his hands. Theren turned back to the others. Does anyone know what we should expect when we reach the castle? If the guards up there have been magic'ed are we...
  17. S

    The chamberlain, the king, and the dragon (drobe)

    Theren followed their conversation with a sort of indifferent look. His suspicious were confirmed by the Wizard and the Elf, there was magic at play here and from the sound of it, from the dark ones. That was enough for him. It seemed to him that Lucann believed too deeply and Quinn not at all...
  18. S

    Fighters vs. Spellcasters (a case for fighters.)

    I think it has a chance if it gets put into the official printed version of 5e. Otherwise it'll die down and might not resurface again until a splat book gets published with something similar in it.
  19. S

    Fighters vs. Spellcasters (a case for fighters.)

    Well said. I'm sure it will come back again, as it always does.
  20. S

    Fighters vs. Spellcasters (a case for fighters.)

    I'm hoping so as well, which is one of the reasons I'm playing in it. The hard part I'm finding is to ignore the "damage" part of abilities and focus on the effects. What if I want to use an ability to push people back but not damage them, when the ability only triggers on an attack? That sort...
Top