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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Fair enough. So the tables you play at don't have narrative that stops the players from using LTH to "win" every combat? To be trope laden: the princess just dies and they are ok with it? The kidnapped townsfolk get sacrificed and they are ok with it? The artifact needed to stop the invasion...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    First, PCs do not get LTH until fifth level, at the earliest. And that is at the expense of a possibly, more threatening spell. That means we are talking about higher CRs than tier 1. But please, let's have a look at the MM: AArakocra (CR 1/4) Azer (CR2) Banshee (CR4) Spectator (Beholder Light)...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I know you think it is overpowered. That is the claim people are making. I gave three reasons it is not overpowered. Three limitations exist around the spell. Sometimes, all those limitations can come into play at one time. The only reason people give for it being overpowered is: My group uses...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The thread is literally D&D 5e. Go look in the 5e MM. Come back and tell me the monsters in there are mostly dumb and tactless.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I understand your point. The counterpoint is it doesn't let them rest "whenever they want." Again, if you are playing Warhammer, you're correct. But you are not. There is a narrative drive that sometimes stops them from resting in LTH. There are enemies that sometimes stop them from resting in...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It is a no win situation. If someone doesn't believe in the premise of the argument - which is LTH is overpowered and allows players to rest between every encounter. It doesn't matter how many crazy or ridiculous encounters from DMs you have, they've seen a DM do it. It doesn't matter. It...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I am not for respawning. Never have been. But I am for having a narrative in my role playing game. I am also for designing encounters that make sense. If it's just thirty goblins in a cave, the military would have wiped them out a long time ago. It honestly sounds like the people complaining...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    In what world are you pitting 30 ho-hum, regular goblins, who are encountered separated from each other, against four 5th level adventurers? I don't know anyone who would design something like that. I mean, it sounds like you're just plopping a grid down and playing Warhammer. You have to be...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don't know. I guess we'll have to agree to disagree. If you think goblins only live in clans of three, and no other goblins within three hours can be found, then we just disagree. That, to me, sounds like a very odd world. A goblin, especially a greedy one, could go persuade many goblins to...
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    D&D General The Beautiful Mess of 5e

    Not disagreeing to just disagree, but D&D actually does a great job of balancing all three. I have literally played a yearlong campaign where one warlock took no damage spells, one paladin/warlock was min/maxed, one cleric was a good punching bag but little else, one barbarian was dex based and...
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    D&D 5E (2014) Quick way to fix class balance if you don't use the assumed adventuring day

    Or use Hit Dice until they have a long, safe, comfortable rest. You can even give them the: "Every time you heal, you get the healing plus one of your hit dice." But you do not get your hit dice back until you are safe and relaxing for a few days. I really wish the new DM's Guide had more...
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    D&D General The Beautiful Mess of 5e

    But you don't base the game mechanics around the one power gamer. Most people are not min-maxers, just like most video game players are not speed runners. You base it around the fun a group of people have. You base it around the feeling of being fair and levelled. Not the lone guy at the game...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    For some monsters, they would probably just leave. Think of the carrion crawler. For others, like a band of goblins, they might make traps and go get a hobgoblin or two. For yuan-ti, they would probably gather a bunch of slaves, have them attack, and then send in their guards, an abomination...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It was never about dispelling LTH. It was about how many monsters have a reasonable intelligence to understand that invaders into their lair are holed up in a seemingly magic bubble. Those monsters can do many many things in eight hours. And the answer to how many, approximately 3/4 of the...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Many of them. I don't know about you, but our games generally revolve around something more than a bunch of carrion crawlers eating garbage in a city sewer. There are thieves' guilds, yuan-ti sects, gnoll hordes, orc strongholds, dragons, a myriad of demons, undead (many of which are...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I understand the frustration with the spell. It plagues many DMs. But if you believe, for example, a gnoll horde or slither of yuan-ti are no match for four PCs at 5th, 6th, 7th, or even 8th level, I would encourage you to rethink that claim. The party would be at great risk with either of those...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No offense, the reason no one can answer is because it is not an exact formula. Much like those that believe their damage per round calculations are accurate, they're not. There are too many variables to calculate. Way too many; from party composition to level to enemies to environmental...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No, you don't need to specifically concoct enemies. Many enemies re just smart enough to do this. If you are talking about carrion crawlers, owlbears, or a T-rex, then great. The spell did what it was intended to do - keep the party safe while resting. That is the beauty of the spell. It works...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The thing I don't understand is when someone casts Leomund's, if the bad guys spot them (in any adventure), they can go get reinforcements - like a lot of them. There are drawbacks to that hut. There are, of course, other ways the hut can be made to hurt PCs as well, like trapping the area...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Then they are not playing a roleplaying game, they are playing a combat simulation or tactical combat game. The fact that thousands of hours of D&D exists online for anyone to watch, and almost all of them have narrative driven stories should expressly teach, through direct and concrete...
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