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  1. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Groups who play beyond around Level 11 want to do their own and don't buy higher level material, it is a consistent phenomenon across decades and different companies. It was built, they didn't come, so it doesn't continue to be built. That's just the economics. Any group that gets to Level 13...
  2. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    You got your Big Bad and your stakes. The DMG has a lot of advice on Adventure building, specifically to take hooks like these and build it out for your players. Amd if you have made it 16 Levels together, the hooks that will be relevant won't be things the writers of the books came up with.
  3. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    For the minority who will play to that Level, and for aspiration. Again, the people playing at that Level don't use pre-written Adventure material even when it is offered. Per my post above on what the DM books offer for high Level play, the Bestiary has eight Tier 3 threats and five Tier 4...
  4. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    In terms of this book, however, you are looking in the wrong place for the high Level support it offers: first look to the Bestiary, then look to not the sample Adventures but the Campaign outlines in each Gazateer.
  5. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    The higher Levels serve two purposes: the first is honoring Tradition, same as other random features of 5E D&D thwt WotC cannot actually change if they want3d to. The second is to provide an aspirational model of what a super powerful Wizard could be and do, even if a player never goes there...
  6. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    And not everyone wants to play the narratives at the gonzonlevels to begin with.
  7. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Thar goes even more to.the point, however: people are still starting over at the same spot.
  8. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    I juat don't think there is a natural market for it,or one of the myriad TTRPG publishers would have tapped it. OD&D capped at Level 10. B/X went to q4. Narratively, that area is juat the natural stopping point where people want to start over.
  9. Parmandur

    D&D General Who put all this Sci-Fi in my soup!?

    Brandon Sanderson has a three generation (might be fourth generation by now) model for Epic High Fantasy in particular: First Heneration: J. R. R. Tolkien Second Generation: folks riffing off of Tolkien's fresh take Third Generation: Writers reacting against the tired tropes of the...
  10. Parmandur

    D&D General Orcs are misplaced

    The Orc cowboy thing did not seem all that weird, if they are frequently pastoralist cultures in the "Badlands" as historically depicted in D&D worlds, it fits. The Axe beak riding Orc tribes of the Fallen Lands to the Southeast of the Silver Marches and tot he West of the Anauroch...could...
  11. Parmandur

    Eberron: Forge of the Artificer Page Count, Contents Revealed

    Yeah, they tested all 28 in the UA.
  12. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    You realize that the PHB and DMG already do this, and suggest starting at Level 3 as the norm...?
  13. Parmandur

    D&D 5E (2024) Next issue of Game Informer will have details on the two upcoming Forgotten Realms books

    So it matches the 1E/2E boxset maps pretty much exactly. Any mentions of Kara-Tur or Zakhara in the text anywhere?
  14. Parmandur

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Sure. It is difficult, and not commercially viable. A solid combination. That’s why nobody other than WotC is doing it, either, despite all the third party material.
  15. Parmandur

    D&D General Forgotten Realms Books Tables of Contents

    That was a long, long time ago in the Setting.
  16. Parmandur

    2024 D&D Core Rulebooks Off to "Strongest-Ever" Start for D&D Books

    I think it is pretty clear that the D&D design team were aware of and taking on the ideas of the OSR when rethinking D&D for 5E. Notably, Mike Mearls first gig as a game designer was with Goodman Games, designing for the d20 Dungeon Crawl Classics line.
  17. Parmandur

    D&D General Forgotten Realms Books Tables of Contents

    Does the index say anything in another section about Thay or the Red Wizards?
  18. Parmandur

    D&D General Forgotten Realms Books Tables of Contents

    There seems to have been some Thay-centered material in some AL modules, thst may be an allusion to something there?
  19. Parmandur

    D&D General Forgotten Realms Books Tables of Contents

    The Wiki doesn't really shed light on it, Thay had a nasty Wizard civil war 100+ years earlier. Does the section about the Arcane Empires say anything?
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