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  1. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    as I said, chances are you want to play the setting not rip pieces out. You mostly will have to ignore preserving and defiling, the rest should carry over pretty well however
  2. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Neither one was familiar to them before WotC released SJ, so the modern audience being unfamiliar with DS is not more of a hurdle for DS than it was for SJ at the time. To me the question is what is considered the more interesting setting, my guess is it is DS but I obviously could be wrong
  3. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    If I get DS chances are I want to use it as a setting and not take bits and pieces and plop them into a large desert on my campaign world. If I get SJ, the same applies, ie I want to expand my ‘home world’ with planar travel, specifically by sailing ship, to be able to reach other worlds...
  4. mamba

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I disagree with all of this ;) You would be stupid to not keep your / at least one control spell around, why waste it on mobs in the first place. Attrition barely works to begin with, so you will not wear the party down that way to the point that they used up all their spells and then walk into...
  5. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    fine, there is little interest in high level stories in D&D ;) I sure hope WotC has a better way to gauge the market demand for this than a forum discussion. I am pretty sure that their lack of high level adventures is a reflection of a company following the market. probably, it's one of those...
  6. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    eh, Spelljammer is highly specific, while it can connect to different worlds, how many people want to connect worlds, and how many out of those want to use sailships in space for that... With a little luck we will get sales numbers for SJ and DS eventually and see how they fared
  7. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    License to print money? no, it's high level adventures, lots of work for little gain... also, if you read what those people wrote, it is highly party specific, which runs counter to publishing it for a wide audience
  8. mamba

    D&D General Mike Mearls says control spells are ruining 5th Edition

    he is, he also left WotC, which means he can talk about these things much more openly. You will have to decide which of the two is the reason for him being more active now. I'd say he would not talk about and address things in his design that he does not consider problematic however. Pretty...
  9. mamba

    D&D General Mike Mearls says control spells are ruining 5th Edition

    wait, so you do want them to ruin the game in 5e?
  10. mamba

    Forgotten Realms: Heroes of Faerun - First Impressions

    I'd be surprised to not see all the major releases be available in print, not things like the FR DLC, but the actual books, definitely
  11. mamba

    Forgotten Realms: Heroes of Faerun - First Impressions

    how is their layout different and how do you tie a book to a VTT in the first place?
  12. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    eh, high level adventures are very different from lower level ones, a 24 page adventure in an anthology will not help anyone figure out how to do them, I doubt they will even actually help with that to begin with, instead they will be regular adventures with way too easy encounters if their...
  13. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    them selling the same is the subsidizing. The people looking for low level adventures end up with one adventure they do not use instead of one they might have wanted so those wanting high levels ones can have those without WotC losing too many sales over them
  14. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    no, you are still publishing something most people do not want, it’s just that you now ‘force’ all those people to subsidize the handful that do want it so it does not get the lower sales that would reflect actual interest
  15. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    pretty sure Spelljammer is more niche than Dark Sun. Also, Vecna was the high level campaign, so we got that already too
  16. mamba

    D&D General Using Bing to create my version of Modrons

    the 'three tentacles' part did not work out in any of them :D
  17. mamba

    D&D 5E (2024) Let's dream up new FR-style books for other Settings.

    Ok, here is my attempt at a two book DL The 11 locations for the Heroes book Abanasinia Qualinesti Thorbardin Solamnia Silvanesti Ergoth Sancrist Taman Busuk Nordmaar Balifor & Goodlund Bloodsea Isles Factions Knights of Solamnia (Sword, Rose, Crown) Mages of High Sorcery (Black Robes, Red...
  18. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    Mad Mage is 6-20, Vecna is 10-20. That there aren’t a lot of them is a matter of demand
  19. mamba

    D&D General Adventurers in Faerun-The Book of Low and Mid Level Adventures?

    no, for one there are small companies covering niches because there is less competition in them, and for another there always is an opportunity cost, so the big company still will go for the 90% if they think their investment there is yielding better returns but will it reach more people than...
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