Search results

  1. Pedantic

    GM fiat - an illustration

    I'm sorry? You seem to have just randomly appropriated a term someone else defined to make a specific point? The whole point of that example was demonstrating that it would be unsatisfying and unpleasant to abstract the specifics of the two proposed situations down to a die roll, and instead...
  2. Pedantic

    GM fiat - an illustration

    I've never found this argument compelling, because you can get usually get far enough on what's ruled out to have a gameable state. If nothing else, whatever the GM comes up with to defeat your alarm this time is something you can prepare for next time, and at the very least they'll have to make...
  3. Pedantic

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    Scaling feats are absolutely one proposed solution that floated around. Other ideas included simplifying prerequisites down to strictly necessary features (like spellcasting or ranks in a relevant skill) and then just tying them to level. The idea there being you'd present level appropriate...
  4. Pedantic

    GM fiat - an illustration

    That we're not particularly good at it has really no bearing on whether it's useful and produces interesting gameplay, especially when there is literally no other alternative. Moving from "the player's ability to learn about the fictional situation is flawed, because the GM's creation and...
  5. Pedantic

    GM fiat - an illustration

    The thread has largely moved on, but this discussion tickled something in my brain, and reminded me we've had a similar exchange before. I think we might be running into a values problem when discussing this that we're not actually closing the loop on. You've focused regularly on skill or...
  6. Pedantic

    What magic system that uses some form of power points (e.g. casting spell x costs 3 points) is your favorite?

    I'm very fond of the True Sorcery system, but it's heavy in a way that feels wildly out of time now.
  7. Pedantic

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    Fantasy Craft's tricks were a significant improvement on this style of feat design. They took a different resource that was more plentiful, and they were all explicitly written as riders on existing actions, with an inherent limitation that you can't use more than 1 per action (barring some...
  8. Pedantic

    GM fiat - an illustration

    I believe I was pretty clear. The GM attempts to map from prior established facts and causal chains of events to get to the current board state. My whole initial point was that reducing that process to a single thing, instead of acknowledging that you could use a bunch of approaches with...
  9. Pedantic

    GM fiat - an illustration

    Nope. Only one of those things is true in the board state that is at stake. We can quibble about how we get to that point, but we have used our limited technology, the brain of the GM mapping from prior events and established facts about the world, to get to one singular result that is true of...
  10. Pedantic

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    I mean, if I had my druthers it would look like: More detailed skills that scaled better/faster to appropriately high leveled actions Consolidating later skill usages into the base skill system Universalized spell DC scaling (scaling DC with spell level was a bad idea, I'm less sold than...
  11. Pedantic

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    Yeah, absolutely. We've got ongoing design work derived from basically every other iteration of D&D at this point. 3e is the only edition that's really treated as closed, we're even seeing a spike of interest in 4e derived designs lately. The 3pp market for 3e/PF1 was massive, if all you're...
  12. Pedantic

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    Good feat design? :p Really though, the answer is design progress and completeness. PF1 was absolutely just nibbling around the edges of change, and at best cleaned up things like the weirdness of skill scaling and dead class levels, and doing strange things, like doubling the number of feats...
  13. Pedantic

    GM fiat - an illustration

    Alright, give me a little credit as a person who's played games before. I don't particularly like poker (I'm in the particular board game camp that objects to gambling as a game mechanic in general), but I by no means don't understand it. I'd have more fun playing a round of The Gang, but...
  14. Pedantic

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    Unfortunately, I think PF1 ate the opportunity for a game with this design lineage. The problem is that 3e is a quite heavy design task, and the audience that is specifically interested in it has proven to be significantly smaller than expected. 5e is mostly proof that a lot of the audience...
  15. Pedantic

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Some classes (like Heralds, the Paladin equivalent) get access to spells by thematic tag. It's pretty common to get "add all spells of the Law school to your class spell list" as a feature.
  16. Pedantic

    GM fiat - an illustration

    I'm well aware, and find your take reductive, self-serving and unhelpful. That you can't differentiate which of two designs might serve me better says more about the limitations of your framework for evaluating them, or more charitably, that your goals for play are too narrow. You'll simply have...
  17. Pedantic

    GM fiat - an illustration

    Woah, we're not interchangeable. I think games can and should specify all possible points of interaction while still using task resolution; plans are built out of stacking actions drawn from a set of pre-knowable mechanics. My sense of Micah is that they're more amenable to GM designed...
  18. Pedantic

    GM fiat - an illustration

    You're turning over a ton of control to randomness in this hypothetical challenge focused system. The appeal of the alarm spell is precisely that it does not interact with randomness in that way; it requires specific countermeasures, and if the opposition doesn't use them, they fail. The...
  19. Pedantic

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    Other way around. Technology is compositionally different from magic. Issuing a worker with a mage hand rod to get hard to reach items is a technological use of magic. Magic is about some kind of situational alternative to physics, technology is about finding useful applications of principles...
  20. Pedantic

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    I've always struggled thematically with that take, not so much because of what it says about magic, but what it says about about technology. It's not reducible to a domain the same way magic is; tech is just combining known properties in useful ways. In settings where you try to put it alongside...
Top