Kannik
Legend
If I'm going to step away from a strict silo/slot and/or a limiting "power expenditure" model, I generally am going to do so for all aspects of the game and go towards a more "narrative" system such as Cortex Prime or FATE. In that way, doing things with magic is handled much the same way as other methods of overcoming obstacles/opponents, using the appropriate rolls/tests and etc with Stunts or SFX as appropriate to define the type(s) of magic as well as allow for certain effects and wild things that magic can do.