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  1. Selganor

    Level Up (A5E) So when is the next A5e Kickstarter and what will it be?

    I'm guessing GPG Annual 2 will be about a year after the first one (just because of the availability of the content)
  2. Selganor

    Level Up (A5E) ENterplanetary DimENsions Playtest #2: Obscure Origins and Spectacular Spells!

    If only ENPublishing would announce Level Up Plans for 2023 ;)
  3. Selganor

    Level Up (A5E) Observations on Elissar

    The book of storing sounds like a "book safe" that hides the storage part with magically created real pages. Effectively turning the things stored in the book into the pages... Is that the spreadsheet Jess told me about when I asked in the chat during the monthly ENPublishing update live feed?
  4. Selganor

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    I'm also toying with the idea for a quick (run in 2-3 hours) adventure for Dark Sun which could also be a starting point for something like an A5E Dark Sun Starter Kit. If you are interested in helping to compile stuff I can open a new thread for that
  5. Selganor

    Level Up (A5E) Observations on Elissar

    I am still pondering if there would be interest in some sort of "Atlas of Elissar" that gave links (maybe even on a map) to all the info already published about this world. There are quite a few adventures (besides the "To Save a Kingdom" trilogy) in En5ider and every now and then I think I've...
  6. Selganor

    Level Up (A5E) Questions on Chimera and Prestige

    Regarding the Chimera. The A5E Chimera is a Legendary monster with 2 legendary actions/round. So instead of just attacking 3 times during a turn it attacks once and on two times after that, meaning that if only one character is close to it this poor guy may be downed three times in one round...
  7. Selganor

    Level Up (A5E) Maneuvers and Extra Attacks

    Quick checklist for rogue (as that might be the next martial I could be playing): Level Maneuver 1st Degree 2nd Degree 3rd Degree 4th Degree 1 - - - - 2-3 2 4-6 3 7-9 3 1 10-12 3 2 13-15 3 2 1 16-18 3 2 2 19-20 3 2 2 1 You can decide to not get a higher...
  8. Selganor

    Level Up (A5E) Maneuvers and Extra Attacks

    But you still can't swap maneuvers "up" since you can only exchange them for a maneuver of the same degree.
  9. Selganor

    Level Up (A5E) Dreamer's Morel wildshape?

    Or just some "minion" (or even a Constructed Heritage PC) that can carry the plant around.
  10. Selganor

    Level Up (A5E) Dreamer's Morel wildshape?

    The spores will probably affect everyone within 10 feet of the morel so other pcs should keep away and the 5 feet speed of the morel doesn't give him much to navigate. But other than that (and the did should probably know such a plant exists to be able to turn into it) I can't see a problem...
  11. Selganor

    Level Up (A5E) Various Artificer questions and thoughts

    I asked this in another thread but it's also appropriate here... 4. O5E Alchemist archetype for A5E Artificer How to handle to option to exchange a 1st level spell slot (which A5E Artificers don't have) for another (nonrandom) elixir? I don't know if I would use a spell invention (probable...
  12. Selganor

    Level Up (A5E) Various Artificer questions and thoughts

    "You can change your list of prepared spells and replace or create new spell inventions whenever you finish a long rest by spending at least 10 minutes tinkering and experimenting with 1 gold worth of materials per new spell invention (in addition to any material components the spell requires)...
  13. Selganor

    Level Up (A5E) Various Artificer questions and thoughts

    As I continue playing a GPG Artificer there are a few things that I think could be relevant in the future, so why not ask them now: 1. Transfer Enchantment Granted, that's not a question specific to Artificers but if the Artificer doesn't have access to that, who has? The equipment section...
  14. Selganor

    Level Up (A5E) Mama Bear's Revenge: How did your players solve it (or not)?

    I've run Mama Bear's Revenge as an intro adventure in our rpg club 5 times now (the last three times were a friday to sunday "one run per day") and it seems like it never was the same. All groups consisted to a varying number of the "official" pregens with also varying knowledge of D&D (5e or...
  15. Selganor

    Level Up (A5E) To save a kingdom advancement question.

    Just my guess (I wasn't involved): To slay a dragon act 1 has way more sidequests than are neccesary to level up to level 4 (where act 2 starts). Originally the adventure started at level 1 (and the quests had level indicators) but since the collection starts the group at level 3 there is no...
  16. Selganor

    Level Up (A5E) Additional (maybe changeable) cantrips?

    I'll have to discuss this with my GM if I could just infuse one of my other (not chosen) cantrips into a generic cantrip wand as one of my infusions. Proabably argueing that you won't need a different infusion for every type of +1 armor (maybe one per rarity due to the different costs) so I'd...
  17. Selganor

    Level Up (A5E) Additional (maybe changeable) cantrips?

    After lots and lots of new material I am at a loss how to actually use all the new cantrips there. Multiclassing gets you only so far (and after 2 other classes your general use of magic probably declines) Spell Scrolls are costly (10 gp for a single use of a cantrip will add up fast) The only...
  18. Selganor

    3PP Release New 3PP Release: MoAR Intrigue!

    "While wielding one of your Fencer’s Arsenal weapons, when you use use the parrying property of a weapon or use your reaction to perform an parry, opportunity attack or a combat maneuver, you can use this feature to do so without expending your reaction, up to a number of times equal to your...
  19. Selganor

    Level Up (A5E) Adept - AC

    The Adept usually isn't a "stand and fight" combatant but one who usually isn't there when his enemies (if they are still standing) are able to hit back. Disengange and move away farther than the enemy can walk in a move usually prevents them from hitting you (at least if they got only melee...
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