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  1. Reynard

    Best practices for easy-to-run modules [+]

    If the background of your BBEG does not actually impact play, it might as well not exist at all. It's just self indulgent would be storycrafting. Adventures aren't novels. So the PCs should have access to the lore and world building. But infodumps are dry. That means integrating this stuff is...
  2. Reynard

    Best practices for easy-to-run modules [+]

    Another thing you can do is integrate that background into actual information the PCs can learn and/or access otherwise. it could be as simple as Knowledge check charts: roll X, and you learn this much. Etc. But all that background is mostly wasted if the PCs never engage with it, so a good...
  3. Reynard

    D&D 5E (2024) PAX WotC Dungeons and Dragons speculation thread.

    I think it is pretty cvlear that what we are talking about here are things like Sword and Fist. Only 3.0 did that.
  4. Reynard

    Best practices for easy-to-run modules [+]

    Write it for playability, not readability.
  5. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I mean, I don't think we need to talk explicitly about the value of using smart, talking things as antagonists, do we?
  6. Reynard

    Best practices for easy-to-run modules [+]

    I don't own any of those. Are they hard to follow? Are they "wall of text" adventures?
  7. Reynard

    What are you reading in 2025?

    "The Lost City of Z" is done and I must say that the last 20% ish where it is about how people who believe things very much yet fail and then turn to magical systems in order to "succeed" is horribly depressing for me.
  8. Reynard

    Best practices for easy-to-run modules [+]

    The Conspiramid is much more big picture than I am talking about here. I mean when the PCs come to the town or the court or even the dungeon, mapping out how the individual NPCs and/or factions interact with one another on even a micro level.
  9. Reynard

    Best practices for easy-to-run modules [+]

    I think a really interesting exercise might be to "rewrite" a WotC adventure in the accessibility style we are talking about here. What does that look like? Where is the balance?
  10. Reynard

    D&D 5E (2024) PAX WotC Dungeons and Dragons speculation thread.

    I don't think we have seen soft bound short player facing books since 3.0
  11. Reynard

    Best practices for easy-to-run modules [+]

    One thing I make for myself that I am not sure I have ever seen in a published module are relationship webs: just a bunch of pictures of NPCs in the situation (I steal headshots from the internet) with a name and basic description, connected to the other NPCs with various kinds of lines and...
  12. Reynard

    D&D 5E (2024) PAX WotC Dungeons and Dragons speculation thread.

    What's the significance?
  13. Reynard

    D&D 5E (2024) PAX WotC Dungeons and Dragons speculation thread.

    Does WotC usually use PAX to announce the new slate?
  14. Reynard

    Various Solutions For Tabletop Dungeon Terrain

    The biggest problem with printed terrain is I have no talent for painting.
  15. Reynard

    Various Solutions For Tabletop Dungeon Terrain

    Yup! Yeah, I am trying to decide exactly how elaborate I want to get.
  16. Reynard

    Various Solutions For Tabletop Dungeon Terrain

    I am generally a minimalist Gm when it comes to tabletop accoutrements: my TacTiles and dry erase markers with some tokens for monsters and stuff is usually enough for me. However, I kind of have an itch to do something more elaborate for a con coming up in February. So what are the various...
  17. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    I have no idea, as I have never read that book. But given it is a MtG setting, I assume that those not-made-for-5E tensions still exist.
  18. Reynard

    Modules: Made to Read vs Made to Run?

    Was someone making that argument?
  19. Reynard

    D&D 5E (2024) WotC Should Make 5.5E Specific Setting

    As I stated upthread, 5.5 moves some elements from species to background, and that could be represented in setting design in an interesting way. 5.5 is a looser ruleset than 3.5, so a lot of the "these are the effects of the magic item economy on the setting" we saw in Eberron aren't really...
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