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    D&D 3.x 3.5 Only Smackdown

    Funny you should mention that... but Death Knell, the Evil Domain, the Orange Ioun Stone, Spell Power, and Karma Bead strands all provide unnamed bonuses to Caster Level. That means that not only do they all stack, but there's no reason to believe that they don't stack with other similar...
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    Need to negate Force-type damage & Disintegrate.

    No. Here's the deal: Things from Mind's Eye aren't balanced - and often aren't even parsable by speakers of English who are fluent in the game mechanics of D&D. If you run into something from ME that seems like the author took a flying leap off the sanity trellice and is so far into Crazy Town...
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    extra human skill point: before or after Int adjustment?

    For what it's worth - there are example characters that have an Int of 6 and 2 skill points/level as a Fighter. Of course, sample characters are notorious for not following the rules - so take that accordingly. -Frank
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    Wildshape FAQ

    The language is completely different. In 3e it had text that overrides the basic rules that hit points change with regards to Constitution. Now it doesn't. Hit points change from three things: * Hit Dice * Constitution Changes * Damage Constitution changes are not different from damage, so...
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    how do new scores affect hp, after polymorphing?

    Actually, no. I was long ago banned from the WotC boards - and both quotes are on the WotC boards somewhere. However, I believe someone has helpfully linked to one of the quotes by one of the people on this thread already. Which one I couldn't tell you, on account of the whole banned thing and...
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    how do new scores affect hp, after polymorphing?

    Then you'll be happy to know that Skip and Andy - the only "official" people of 3.5 - now say that your hit points change. Although this does not seem to have stopped people from playing otherwise for some reason. In 2nd edition, Monsters did not have stat blocks - so your stats didn't change...
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    D&D 3.x 3.5 Only Smackdown

    True Strike - +20 to hit on one attack - it still exists. The Titan-Wizard can ride any non-bipedal Gargantuan creature. Perhaps more importantly, the Wizard can simply transform a pebble into a Gargantuan Gold Dragon - so it isn't like this is at all impractical. Tenser's Transformation is...
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    Question about reactive counterspell feat

    No it won't. It allows the character to cast one spell and counter another and then get boned next round. Alternately, you could just ready an action to cast an offensive spell when your opponent casts a spell. Your opponent will then have to make a concentration check with a DC of 10 + damage...
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    D&D 3.x Prone Rules [3.5]

    Isn't this already modelled well enough by the +4 bonus to hit prone opponents? Attacks are abstracted, to the point where an individual attack roll often represents a collection of several punches, kicks, or sword swipes - not all of which hit. If I throw you to the ground, and have sufficient...
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    D&D 3.x 3.5 Only Smackdown

    I am of a different school of Smackdowns. Namely, that all the smacking should come from the character. I mean look at you guys! Getting buff spells from friends - it's like your Cleric is doing all the smacking, not you. Polymorph Abuse. Type: most damage in single hit. Character: Human...
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    What Classes are roleplayed the WORSE ?

    I'm going to say Bards. I've seen people play alot of different kinds of Barbarians. I've seen more different kinds of clerics than I can count. I've seen a variety of different takes on Druids. I've seen "Fighters" so diverse it would make your head spin. I've seen Rangers and Rogues that were...
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    Trying to make dual-wielding a bit better

    That makes the entire feat worthless and we might as well go home right now. For the last time: Two Weapon Fighting starts out behind. The only advantage of Two Weapon Fighting is that you add static damage bonuses twice. If you for some reason negate static damage bonuses for the second...
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    D&D 3.x Prone Rules [3.5]

    In my own game, I've ignored them entirely. It does not jive with my own personal experience of rolling to my feet while being attacked by 6+ skinheads armed with knives and stones. It does not have good game balance. It's not a good rule. Why would I allow it into my games? It is both less...
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    Need to negate Force-type damage & Disintegrate.

    Magic Missile doesn't work against anyone with full concealment. So a simple Fog Cloud or even Obscuring Mist would render it powerless. Further, Force Dragons are immune to Force Effects - but with the Wyrmling coming in as a draconic adjusted CR of 17 that probably isn't much of a help. Still...
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    Broken 3.0 spells and the use thereof

    True, although at seventh level you could easily enough be a Barbarian/Fighter/Some PrC Goblin who specializes in the Heavy Lance and rides around on a trained worg indoors. Assuming a starting strength of 14, each raging ride-by-attack is going to be inflicting 3d8+24 points of damage before...
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    Broken 3.0 spells and the use thereof

    This is why Mass Haste is the best spell ever. Improved Invisibility really isn't very useful to a Wizard. But putting it on the Party Rogue turns him into a killing machine the likes of which you have never seen. This is an interesting strategy which I think would only be workable if the DM...
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    Origin of liches question.

    According to the 1911 edition encyclopedia: "Lich" just means "corpse" - and is a name for undead for precisely the same reason as "skeleton" or "mummy" is. The word lich is itself archaic, and thus was considered to have an eldritch feel - and was used by Gygax to refer to undead which were...
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    Sickened condition

    The implication is that you are weakened because you are not at current optimal health. It doesn't have to be specifically nausea (which is gastro-intestinal, and is in any case a seperate condition) - it could be from muscular poisoning, or long-term immobility, or whatever. The key point is...
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    CR for a hobbled party?

    Yes. That's exactly what I think. The Wizard casts Fox's Cunning, and has the same save DC on all of his spells. His offense hasn't diminished in any way. He's more susceptible to harm. He'll run out of spells sooner. But he dishes out beatings in the final battle exactly the same as the...
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    Broken 3.0 spells and the use thereof

    I never bother with Haste as a 7th level Wizard - those 3rd level spell slots are valuable, and spending them in order to squeeze out the rest of them in a shorter amount of time is not really that useful in my experience. If you are in more than one encounter per day, the extra spells you get...
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