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  1. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    i don't hate the idea of feat-based customization, in fact i quite like it, but as a supplemental system to narrow in on specific ideas within an existing array of designed classes, rather than the entire basis of a character creation system. i don't think DnD is ever going to go full...
  2. CreamCloud0

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    How dare you accuse me of using such methods as the bag of rats strategy, what do you take me for? i am of course using nothing less than the far superior rag of bats technique.
  3. CreamCloud0

    D&D General Settings of Hope vs Settings of Despair

    ...not quite sure what of what i said that deserved a laugh react here...
  4. CreamCloud0

    D&D General Settings of Hope vs Settings of Despair

    Have you tried the coin flip trick? Heads or Tails it and if you’re disappointed by the outcome you know you actually wanted it the other way. Personally I think I fall on the hope side of things, even if the world i might make may be a setting that’s harsh and full of danger the people in it...
  5. CreamCloud0

    D&D General What's your view on a pirate-driven campaign?

    while sailing, encountering ships and navigating storms and sea creatures are an essential part of making a pirate/naval campaign a pirate/naval campaign i think that perhaps counter-intuitively, it is where you make land that is the most important to making a good campaign of it all, land is...
  6. CreamCloud0

    D&D General Making Spellcasters feel Caster-y without actually Casting?

    personally i'm fine with people using their own yardsticks for that question, i'm more interested in what kinds of abilities people would then go onto think a caster class would want if spell slots (or points as that's just slots with extra steps) weren't an option on the table in their design...
  7. CreamCloud0

    D&D General Should you Multiclass?

    if it had to exist i'd wish multiclassing was in it's own lane of progression rather than as part of your main character level, like, maybe hypothetically for every two levels your character gets of their straight progression they get to multiclass one extra level for some other class(stats...
  8. CreamCloud0

    D&D General Making Spellcasters feel Caster-y without actually Casting?

    This isn’t about how many slots casters should or shouldn’t have, it’s about what kind of abilities they could have that’d make them feel like they’re using magic but which don’t rely on spells and slots.
  9. CreamCloud0

    D&D General Making Spellcasters feel Caster-y without actually Casting?

    Well, i’d say those feel more like answers to the question of how to limit the rate slot based casting is used at rather than actual alternatives to it.
  10. CreamCloud0

    D&D General Making Spellcasters feel Caster-y without actually Casting?

    So, there's once again discussion in a thread about how casters get too many slots to properly balance them for the adventuring day and while i don't want to focus on that specifically it sparked something to think about, if we wanted to move caster design away from being reliant on having a big...
  11. CreamCloud0

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    if every adventurer 'just knows' about how fire stops troll regen because it's 'common knowledge' i don't see why every intelligent enemy wouldn't also 'just know' about tiny hut and how using dispell magic will get rid of it.
  12. CreamCloud0

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    i like dragonborn, and i think i'd probably get more use out of them for creating setting that's trying to set itself apart from the norm than elves and dwarves.
  13. CreamCloud0

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    ah yes, the age old double standard of players thinking their own PC's minds are immalleable steel fortresses that can never be swayed while NPC minds should be putty in their hands to the very same techniques.
  14. CreamCloud0

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Probably not if they come at such consistency that it prevents them from getting their long rests in, oh no, the bounty hunters who are out to capture those now-illegal adventurers specifically carry around scrolls of anti-tiny hut dispell magic? It’s the consequences of your inactions!
  15. CreamCloud0

    D&D General Should you Multiclass?

    i'd like to say i don't hate the idea of multiclassing in principle but i hate the way it's designed, however if it was implemented in the way i'd like i do wonder if people would still call it multiclassing? something akin to 4e's multiclass feats crossed with subclasses and eldritch...
  16. CreamCloud0

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    ehhhh, can't really agree with you on that one, i think they're a good idea, i think it's a bigger mistake that Wizards stuck so rigidly to the one action, one move and one bonus action structure for all classes and never experimented with giving different classes different amounts of uses for...
  17. CreamCloud0

    D&D 5E (2024) Why doesn't D&D have fire arrows?

    even so, this spell is kind of underwhelming IMO, i might actually consider using it if the fire damage from each shot was persistent and had to be extinguished like alchemist's fire.
  18. CreamCloud0

    D&D 5E (2024) Why doesn't D&D have fire arrows?

    like is the answer to far too many other things martials should have, i think the answer is 'there's a spell for that' FLAME ARROWS:
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