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    D&D 5E (2014) The Perils of Dump Stats

    Three of the five characters in our party have 9 Wisdom, and only one is proficient in saves. We haven't run into a lot of casters yet, but when we get to higher levels... But really, it is so appropriate for groups of people who take up professional adventuring.
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    I think it's more interesting for a game to define how things work, like Good and Evil, or the Dark Side of the Force, and then interact with that, than to leave it open. Then players can play characters that interact with that in numerous ways. I might play a character that vehemently...
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    D&D 5E (2014) Why is animate dead considered inherently evil?

    So here's an important part that I've seen touched on a lot, but that I haven't seen solidly engaged with by those who don't agree it should be considered evil. The descriptions of them say that the magic that animates them causes them to seek to kill the living if not controlled. Negative Plane...
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    D&D 5E (2014) How do you interpret the green-flame blade and booming blade somatic component?

    "Introduced in the Sword Coast Adventurer’s Guide, the green-flame blade and booming blade spells pose a number of questions, because they each do something unusual: require you to make a melee attack with a weapon as part of the spell’s casting." Was this Sage Advice written under the old...
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    D&D 5E (2014) How do you interpret the green-flame blade and booming blade somatic component?

    For the benefit of my rogue player, I'm almost certainly going to allow it. However, from a legalistic perspective, here's how I see that part in the PHB. Under the Material components heading it is saying you can use an M component in the same hand as you are doing an S component. But it does...
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    D&D 5E (2014) How do you interpret the green-flame blade and booming blade somatic component?

    For some reason, when these cantrips got changed from a V to S component (accompanying the consistent M that is the weapon itself), I thought that was more about aesthetics and making it so you don't have to speak a magic word every time you use them. I was interpreting the S component as the...
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    D&D 5E (2014) Rebalancing the Gust cantrip

    Like most of the cantrips from the Elemental Evil Player's Guide, gust is rather underwhelming. I have a PC with it, and he's maybe used it once or twice in dozens of sessions, despite loving the idea of it. It just isn't worth taking an action for in combat. Enter the Telekinetic feat from...
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    D&D General Wishing Away The Adventure

    In my experience (as DM and player), if the party has access to a limited amount of wishes (maybe a scroll or something), they are loathe to use them for anything other than bringing back dead party members when other options aren't available. But when they are high enough level to have...
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    D&D 5E (2014) Need help with incoming damage math

    Thanks for the thoughts! If the percentages don't change much, that's actually very helpful to know, because it means that damage is still mostly coming from attacks, and from B/P/S (though presumably a lower amount of B/P/S due to other damage types stacked on attacks at higher levels)...
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    D&D 5E (2014) Need help with incoming damage math

    I'm thinking of a platonic ideal typical/average D&D mix of monsters. For these purposes I don't actually need to know hit chances or saves, just what percentage of damage aimed at them is coming from different sources.
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    D&D 5E (2014) Need help with incoming damage math

    I'm putting together some house rules, and in order to do so I need to make some estimates regarding average/typical incoming damage to characters at very high level (let's assume 17th+). Specifically, I need to come up with an estimate of what percentage of their incoming damage is likely to...
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    D&D 5E (2024) Doesn't Eldritch Knight's new War Magic seem to grant overpowered at-will damage?

    Thanks! So it sounds like there is an assumption that the other fighter subclasses will be buffed to similar numbers to balance it out. That at least makes sense out of it.
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    D&D 5E (2024) Doesn't Eldritch Knight's new War Magic seem to grant overpowered at-will damage?

    I'm not closely following the playtest, since I'll likely be adopting relatively little of the revisions.* However, I do want to look at some things to see if I can import them. I've been curious as to what they were going to do with the Eldritch Knight's War Magic ever since they revised the...
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    D&D 5E (2014) Niche protection: the wizard’s niche

    I'm trying to find a way to make my answer useful to the OP, but I'm not sure how well I'll succeed. I don't think any D&D class that could only do one of those qualifies as a D&D wizard. You could probably give up one or two of those and still have something you could call a wizard, but not...
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    Level Up (A5E) What A5E rules do you intend to import into an existing 5E campaign?

    So basically like a save to maintain concentration, in order to avoid a level of Exhaustion. Interesting idea. I do like the penalty for getting dropped to 0, but weakening it a bit in 5e may be called for.
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    D&D 5E (2014) Check Out Planescape's Table of Contents & More!

    When I saw Rilmani, Archon, and Guardinals, it almost sold me. Then I realized they only included 3 of each, and I was unsold. I've just had as much as I'm interested in dealing with of the gradual rollout (often never completed) of creatures that were originally presented as full sets in 2e...
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    D&D General And the Druid Explodes: Understanding the AD&D Design Space's Legacy

    I'm characterizing the nature of the restriction--that one particular class in the whole multiverse has a potentially inviolable armor prohibition--as extreme, not the details of the restriction. However, as far as the details relate to that nature, armor is a pretty bad example. It's a worse...
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    D&D General And the Druid Explodes: Understanding the AD&D Design Space's Legacy

    The biggest issue for me with any druid armor type restrictions is just having an explanation that doesn't involve "choosing to play this character means choosing never to do this". I say that despite the fact that I have no problems with such a social contract in and of itself--for instance...
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    D&D General Making and surviving the break…

    Just sort of a drive-by thought. The point of feeling left behind isn't just an emotional thing. It's also a very real logistical issue with new players. New players expect D&D means the current edition. If you invite people to play to them, they may rightly feel dissatisfied with, "Okay, so...
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