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  1. EzekielRaiden

    D&D General Good min-maxes (no multiclass)

    Awesome! You can exploit that 'til Kingdom come, moving around the battlefield with impunity, and using all your spells for powerful utility effects rather than wasting them on combat stuff you never need to do. Doing a blade ward and a mirror image near the start of combat is plenty of benefit...
  2. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm not the one arguing that financial success is the one and only standard that ever matters.
  3. EzekielRaiden

    D&D General Good min-maxes (no multiclass)

    Bladesingers make better tanks than actual defense-specialized Fighters. Of course, it's even better if you start Fighter and then MC to Wizard for the remaining 19 levels. Shield for days, amongst other defensive benefits--and the 5.5e version of blade ward is an amazing tanking option. Start...
  4. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    So, if you know, in your heart of hearts, that a particular design is actually bad--as in it will, objectively, result in problems at real tables, you KNOW that it will cause problems down the line--but you also know that it will sell super well for the next five years prior to folks getting...
  5. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And I have seen enough complaints now that I don't actually think 5e will last. It had a good run. Folks have seen the cracks now, though, and they're growing tired of the ways that their preferences got majorly, majorly compromised on/about. Obviously the 4e fans felt that right out the gate...
  6. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Your preferences, from everything I've seen, are: 2nd edition 5th edition 3rd edition/Basic (not sure relative ranking there OD&D/1e (again, not sure relative ranking) 2nd is far and away your favorite of the bunch though, if I've understood your preferences correctly. Like if we were putting...
  7. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's only non-representative when it doesn't support you though. As soon as it does, it's super representative. That's part of the problem here. Like genuinely. The survey data isn't representative. Ever. That's why I'm calling for actual well-designed surveys, which take into account biases...
  8. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Indeed, the edition everyone accuses of requiring "lockstep" fights or the like says, explicitly, multiple times, in multiple places, "DO NOT exclusively run combats exactly matching the party's level, because that would be boring." But, as I've said previously, responses to a game often have...
  9. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    An undiplomatic, but fairly accurate and very pithy, summary. PF1e is much the same way. When all are trying to address the same set of problems, one should expect the solutions to look similar, but not identical.
  10. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If what I said made you or others feel that way, then I apologize. That was a crappy thing for me to do. I still do think that it is quite possible for folks to hold beliefs about what is "correct" in design or execution which are built on a flawed foundation. Both because I've experienced that...
  11. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I agree that you cannot design by committee. But having someone on staff who, y'know, is actually a professional at designing surveys for data-gathering...would probably be more useful than the flagrant push-polling we saw from "D&D Next". Do you remember the poll--I no longer remember what...
  12. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Do remember that calling 4e "some other game" is, for a lot of us fans, straight-up fighting words. "Your game is awesome but it doesn't belong in MY D&D" is not a particularly friendly or positive attitude to take--it is gamer NIMBY.
  13. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, I mean, I cited the example in part because it effectively is a (mild) sacrifice, but it also functionally costs nothing, and yet also adds almost nothing either. Dante (the half-hellhound in question) only shows up very late. If folks were inclined to experiment just because they felt...
  14. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    People literally cheered when WotC told them Vancian casting was being removed. "What people think of it" was wildly variable. People got HUGELY HUGELY mad about Such a playtest would have revealed such a problem, yes, so then it wouldn't be one. That's...literally the point of real...
  15. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I do not "realize" that, no, because I don't agree with that position!
  16. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I mean, it pretty clearly was for PF1e. Or did you not hear about the Gunslinger fallout?
  17. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is just a more sophisticated version of the "sales are proof that design is good" argument, which I don't accept. They should do this thing because it would make a better product--one they don't need to keep issuing revisions of because it wasn't broken in the first place. I mean, folks...
  18. EzekielRaiden

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Perhaps there are still two kinds of rest, but how long they take is based on what kind of play you're engaging with? A short rest while on military campaign is a lengthy time because you're binding wounds, attending the sick, assessing supplies (and possibly foraging to replace them), setting...
  19. EzekielRaiden

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    It has plenty of other uses. It shouldn't be over-used by any means, but it has plenty of uses. Nah. It's not nearly that terrible. You're just doing as many, many, many GMs out there do, and only noticing it when it's been done in the terrible "instantly make consequences you'll regret" form...
  20. EzekielRaiden

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    Perhaps, for your experience, it is overstating things. You can ask other folks around here--I've been pretty open about how terrible my experience has been with 5e GMs (my current GM being a notable, and refreshing, exception), and the only thing I've seen worse results with than...
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