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  1. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Portcullis and oxen don't mix well, if it falls on them might disable them, but leave enough space for cultists to go through... if we manage to drop it down and disable, we might be able to regroup somewhere ... if we manage to get out
  2. Neurotic

    (IC) Dog Days of Doom!

    Havoc started moving toward Benny and Ansom as soon as Caer moved, assuming he will destroy the skeleton. He is surprised when he focuses more on the priestess than on his immediate problem, but luckily he was careful not to move too early, after all, misses happen. Still, he was out of his...
  3. Neurotic

    (OOC) The Dog Days of Doom

    @Snarf Zagyg I was hoping you will finish that S6 so we can move up and help Benny and Ansom light the light. It would help everyone more than having one off Dreidre Also, since I have to kill that one now, I cannot even choose to help Stratus and let you go up and help without getting OAd...
  4. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Team Infiltrate - Lorent Lorent retreats back beyond the portculis, but not before blasting at the fanatic that breathed on him so many times. "Thank you, little friend. You're very brave." he whispers as the small body takes the bolt meant for him. Still, he moves into the cover and lets the...
  5. Neurotic

    (IC) Dog Days of Doom!

    Havoc crushes the skeleton between himself and Caer almost completely breaking it. But after some clicking and clacking, it still stands. "By the Keepers beard, why didn't you fall, you blasted piece of refuse!?" I feel like 2 remaining HP are a waste of action for anyone of us :( I'd feel...
  6. Neurotic

    (OOC) The Dog Days of Doom

    I didn't expect OAs, but that's ok, don't change things Abilities: parry as reaction for SD+level Riposte: attack as a reaction on miss, add SD to damage Bait and Switch: NO ACTION When you’re within 5 feet of a creature on your turn, you can expend one Superiority Die and switch places with...
  7. Neurotic

    (OOC) The Dog Days of Doom

    neurotic: D20 + 2#havocinit → 12(10 + 2)#Havoc init No, on hit only Also, I don't think I can parry an attack against Deirdre, this is not intercept style, but battle master maneuver EDIT: checked : "when another creature damages YOU" - so, he blocks 4 damage to himself and Stratus maybe can...
  8. Neurotic

    (IC) Dog Days of Doom!

    Why aren't we waiting in this perfectly set up spot for them to come to us? neurotic: D20 + 2#havocinit → 12(10 + 2)#Havoc init Havoc is luckily first there and once the rush started, he can keep up. If he was last, he would never manage it. "Remind me, why are we doing this instead of...
  9. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "I have to agree with the drow on this one. Ta-ta, idiot cultist peasant." Lorent flickers and reappears on the other side of the table and hurries past Copper. He fires another of his golden bolts toward Rowlow. It impacts him with not too much power, but with enough momentum that he staggers a...
  10. Neurotic

    (OOC) The Dog Days of Doom

    Wait until we bust few skeletons, Stratus has intercept, Havoc is dodging, ready attacks or attack from range in this first round.
  11. Neurotic

    (IC) Dog Days of Doom!

    "No, no! Wait until we smash few of them. Let them come!" Havoc doesn't want to charge to be targeted by multiple attacks, he is too exposed as-is, but hopes for the quick help from his allies. Remember, Havoc dodges, does not have ready attack, but will react with Parry against first skelly...
  12. Neurotic

    (IC) Dog Days of Doom!

    "How about I show myself and take the attacks while you ready attacks as they come in sight...or reach...depending. " Havoc offers "It might hurt a bit, but if you're all ready it might not be that bad." He is already moving forward counting on either charge of all or readying of all. He needs...
  13. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Ya, it's hard to know when to use what. The main difference being that if you attacked him you probably wouldn't be targeted by the main bad guy. And again, I don't see any good character just slitting throats around
  14. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I know, but it is auto-crit. Not relevant, IC Lorent wouldn't do it either (we're good guys :) )
  15. Neurotic

    (OOC) The Dog Days of Doom

    I think we shouldn't go in, but D and B and M should get out. Let the monster come forward into the light
  16. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Storeroom is potentially blind ally - and you retreating was fine in-game - you just got in reach of short-range spell instead of staying out. Lorent also isnt' great for melee, but I'm holding for now. You probably should've killed the guy while he was sleeping - not in character, I know, but...
  17. Neurotic

    (IC) Dog Days of Doom!

    "And, kids, that's why you never go in without someone with muscles." Havoc charges the door and tries to force them open. "The key! Give!" Move: to the door Action: Athletics 18 neurotic: D20 + 5#havocathletics → 18(13 + 5)#Havoc athletics
  18. Neurotic

    (IC) Dog Days of Doom!

    "So, should we bath in this holy water or how do we take it with us?" Havoc shakes the remains of the zombie from himself.
  19. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Gives a new meaning to 'leap-frogging'!
  20. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Terrin = Nitter Merrick = Kirrem Neurotic = Citron Solved! Neurotic = Not EURO tic :p
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