(5.24 PBP) Vault of the Dracolich (IC) Redux

GM: TEAM INFILTRATE Encounter: Prison
Time: ~16:05 on 4 Tarsakh 1483DR
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(General Features)
Difficult Terrain Tables.
Cover Walls
Hazards Portcullis (currently open)
Visibility Bright within 10ft of the card table (hanging brazier); Dim otherwise (Torches).
(PCs)
Copper AC:14 HP:18/31 HD:4/4 PP:14 CloudJ:2/2 Spd.35'
Lorent AC:14 HP:10/27 HD:4/4 PP:12.DV60 SSdc13 1/2 MC:1/1 HL:2/3
Terrin AC:15* HP:19/31 HD:4/4 PP:14 SSdc14 2/4 3/3 CD:2/2 Slp:0/1
(NPCs)
Saphirion AC:13 HP:14/24 PP:11.DV60 DM:1/1 BoI: 2/2
Stryke AC:15 HP:20/32 PP:15.DV
(BGs)
Cultists AC:13 HP:12ea PP:11
-C1 12/12 (Imprisoned); C2 Dead
-C3 12/12; C4 12/12
Fanatics AC:13 HP:44/44 PP:12
-F1 44/44 DV; F2 0/44 Dead; F3 44/44
Rowlow AC:16 HP:40/54 PP:12
Mercs AC:14 HP:16ea PP:11
-M1 (Getan) 16/16; M2 Dead
-M3 16/16; M4 16/16
GM: Begin Round Four
 
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"I have to agree with the drow on this one. Ta-ta, idiot cultist peasant."
Lorent flickers and reappears on the other side of the table and hurries past Copper. He fires another of his golden bolts toward Rowlow. It impacts him with not too much power, but with enough momentum that he staggers a bit back, freeing Lorent companions to move freely.
"Come on, then. Let us move."
Saphirrion gets up from the corpse of the latest cultist and flies back toward the noble.
"You should be more careful with your actions, and look how useless your armor is. You need to study your opponents better."
The sphynx objects to his masters tactics.


OOC: No more spell slots, but Armor of Agathys is still active
Lorent badly needs healing - for some reason I thought I don't take damage from the poison (poison spray cantrip) if I save
2/27 HP my next bonus action is healing if I survive :)

neurotic: D20 + 2#lorentdexsave → 17(15 + 2)#Lorent dex save saved with 17

Bonus: Misty step to AM 69
Move: AM 63
Action: neurotic: D20 + 5;D10#eldritchblastvsrowlow → 17; 4(12 + 5);4#Eldritch blast vs Rowlow hits AC 17 for 4 damage and push 10' away to AP 70

Saphirrion moves to AN 64 and will run interference for any attack meant for Lorent
 


Team Caves

They climbed the steep slope that separated the deep tunnel from another large cavern. Strangely, ancient, leafless, seemingly-petrified trees pierced through the otherwise barren sloping black rock floor the cavern, their gnarled branches clawing out toward the walls. The kobold hugged the southern walls, and squeaked, "Beware the branches!"

The reason for her warning became clear, as the nearest tree's branches twisted down, reaching for them. A face in its trunk that had been turned away, turned toward them with a strained, pained look on its ancient features and it howled deep and low, "Haaaaooorroommmnn"

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OOC: If you're careful, you can stay out of its reach by hugging the south wall.[/occ]
1755547673148.png
 

Not wanting to provoke his new friend, and certainly not wanting to provoke this angry tree, Shamal follows the kobold closely along the southern edge of the cave.
 


Team Lake - Aywin

Aywin surveys the battlefield and moves to the edge of the lake and magically jumps to the other side of the kayaks to pull in the one that is veering into the lake.

He then faces the others and says "Do any of you know if we fill the transporter with bodies and rocks, will it stop it from working?"

OOC: move to I42 and then jump to M44 (just showing off ;-) and pull the second kayak in
 

Team Caves

They climbed the steep slope that separated the deep tunnel from another large cavern. Strangely, ancient, leafless, seemingly-petrified trees pierced through the otherwise barren sloping black rock floor the cavern, their gnarled branches clawing out toward the walls. The kobold hugged the southern walls, and squeaked, "Beware the branches!"

The reason for her warning became clear, as the nearest tree's branches twisted down, reaching for them. A face in its trunk that had been turned away, turned toward them with a strained, pained look on its ancient features and it howled deep and low, "Haaaaooorroommmnn"

Torhak flinched as he followed the kobold. Not sure if the thing can sense him without seeing in the dark, he keeps to the southern wall. But when it howls, he takes a days worth of rations from his pack and pushes it forward until it is under the arm. Then clicks on the stone with his sword just next to the food clink, clink, clink and waits for the reaction.
 

Terrin AC:15* HP:14/31 HD:4/4 PP:14 SSdc14 2/4 3/3 CD:2/2 Slp:0/1

Terrin takes the opportunity of Rowlow staggering away and moves up to the open portcullis, tearing the mercenaries' badge from his shield, and presents the fountain-image emblazoned on its surface. As he incants in a jarringly rough language, the waters of the fountain seem to catch the light of the lantern hanging above the card table and begin to shimmer with a silvery light as of many reflective drops, a cool feeling of restoration flowing out towards his companions.

OOC: Terrin moves to AN-62 and casts aid on Copper, Laurent, and himself, restoring 9 Hit Points (Disciple of Life) to each and increasing each person's Hit Point maximum by 5 for the next 8 hours.

Terrin AC:15* HP:23/36 HD:4/4 PP:14 SSdc14 2/4 2/3 CD:2/2 Slp:0/1
 

Merrick Thorburn
Race: Human
HP: 18/53
AC: 15/17(
with shield)
Buffs:
Rage: 1/3Inner Healing:1/4HD: 3/3
STR: 16+3(+5)
DEX: 13+1(+1)
CON:
16+3(+5)
INT: 8-1(+-1)
WIS: 10
+0(+0)
CHA:11 +0(+0)
Athletics+5
Intimidate: 2/5
Perception: 2/5
Performance 2
Stealth: 3/5
Survival: 2/5
Daily:
JUMP: 1/1
At will
Thaumaturgy
Message
Merrick is careful to avoid the trees.

"Why they so mad, Pikki? Did the cult make them this way?"

he says to Pikki
 

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