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  1. Kinematics

    D&D 5E (2024) Ranking the Weapon Mastery

    EDIT: The math is wrong. See later post for proper Vex numbers. How much are Vex and Graze really worth? Without Vex, you will make every attack at your base hit rate. I'll assume 60%. If your average damage per hit is 10, then you're doing, on average, 6 damage per attack. With advantage...
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    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Note that the above post about cantrips was about the difference between the base use (4 full damage spells) and the SI use (3 full damage spells plus 4 cantrips). So don't think this is advocating "just" casting cantrips all the time. It's seeing whether the cantrip/wing flap side of things can...
  3. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Aside: The 8d6 spell with a 50% resist rate: Unresisted average damage: 28 Average damage with 50% resist rate: 21 Average Heightened with 25% resist: 24.5 Unresisted average Empowered damage: 33.89 Average Empowered with 50% resist: 25.4 Average Heightened+Empowered with 25% resist: 29.65...
  4. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Going to run my own calculations, as there's some other details I want to check on. We want to see both when you first get the spell, and possibly its progression as you level. Levels of interest: 9 - Get the spell 11 - Cantrips go to 3dX 13 - Have a total of 6 metamagics available at a time...
  5. Kinematics

    D&D 5E (2024) Weapon mastery on non-standard weapons

    So I'm wondering about people's thoughts on if weapon mastery applies (or can apply) to non-standard weapons. Particular examples: If I use a chair leg as an improvised weapon, which the game says I can treat like a club, would I be able to use the Slow weapon mastery, assuming I'd taken club...
  6. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    The only thing I can figure it working for is: 2 metamagics = Quicken + 1 other metamagic Attack advantage = the paired cantrip So the only question is if there are any spells that you'd want to use a metamagic on while also quickening them. Subtle is kind of silly when you're flying and...
  7. Kinematics

    D&D 5E (2024) Do you actually like weapon masteries?

    I think the only real problem I have with Flex is that it doesn't give any benefit at all if you use the weapon two-handed. The only idea I have for how I'd correct that, though, would be to allow the user to choose one other weapon mastery to use with the Flex weapon if used two-handed. Once...
  8. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Fighter

    Old vs New Great Weapon Master: Assumption: Using a 1d10 weapon with 20 Str. Old GWM scales with accuracy. The higher your base accuracy, the better it performs. Its value does not change with the number of attacks made. At 40% base accuracy, OGWM does 75% of not using GWM (ie: worse). It...
  9. Kinematics

    D&D 5E (2024) We don't talk about Barbie

    So I watched Treantmonk's analysis of the playtest barbarian today, and while he made some good points on the class features, I thought his damage comparison was a bit lacking. So I put together some comparison numbers myself. I used a +1 weapon because the comparison is done at level 13, and I...
  10. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Fighter

    Nah, he dropped both Int and Cha to 8 to be able to start Con and Wis at 14, then added the +1 stat from background to Con. Str of course started at 15, then got the +2. 15/14/14/12/8/8 is a legit starting set, and the background additions would make it 17/15/14/12/8/8.
  11. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Not quite that massive. The original version was 13+Dex, not 10+Dex, so it essentially already baked in the expected +3 from a starting 16 Cha. It does still go up, though. So the starting AC will likely be the same 15 or so, but can easily reach 17-18. So a nice, but not massive buff. Yeah, I...
  12. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    All right, third code revision. A bit of help at rpg.stackexchange.com finally got me a working version that properly caps rerolls per cast rather than per die. Link: AnyDice This also has dramatic effects on the final values when used with Empower Spell, at least of what I can see so far. (The...
  13. Kinematics

    D&D 5E (2024) The Unrealized Barbarian Nerf.

    Some discussion is happening in the other barbarian thread: We don't talk about Barbie
  14. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    So, epic boons. The Epic Boon of Energy Resistance (EBER) seems pretty nifty, and feels like it would easily fit in with one of the various elemental themes of sorcerers. In particular, the second part of the boon only specifies that you have to have resistance to the damage type in order to...
  15. Kinematics

    D&D 5E (2024) We don't talk about Barbie

    Thoughts on interactions between the new Rage rules and other subclasses. With the new duration of Rage, I thought it was a nice benefit for the level 14 Eagle Totem feature, which gives you a flying speed while you're raging. Only one minute of flight was always disappointingly short, but ten...
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    D&D 5E (2024) We don't talk about Barbie

    OK, just realized there's a little bit of crazy damage in here. The Epic Boon of Irresistible Offense (EBIO) was kinda meh when I first looked at it, and it being the recommended boon for barbarians was just something I glanced over. Supposing you do the normal Str priority progression. At...
  17. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Question for those following the Sorcerous Burst math: The spell description indicates that your exploding dice total (up to your Cha mod) gets added to the base damage of the spell, which of course starts with 1d6. However, while I was reading it as exploding per die, it could also be read as...
  18. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Sorcery Incarnate itself is not worth the concentration, but I get the feeling it was intended to stack with the level 14 subclass feature, so they might have made it concentration for the sake of what they'd be adding there for the various subclasses. Dragon Wing does not live up to what would...
  19. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    ... OK, I'm actually not sure. Casting a spell that uses concentration causes you to lose concentration on any spell you're currently concentrating on. But it's not clear whether that means when you start casting the new spell, or when you finish casting the new spell. A search brings up a...
  20. Kinematics

    D&D 5E (2024) 4/26 Playtest: The Sorceror

    Unfortunately, since those are concentration, as is Sorcery Incarnate, such combos don't work.
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