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  1. Kinematics

    D&D General What is a Ranger? A miserable pile of secrets! (+)

    While I picked Stealth as one of my choices, I'd actually prefer something slightly different, which is: Hunter. Essentially, stealth is used by rogues to not be caught, while it's used by rangers as a way to hunt. So stealth is kind of important, but more as a means to an end, with the end...
  2. Kinematics

    D&D 5E (2014) Toxicity in the Fandom

    Concerning the OP: I had a similar experience with the anime community. I got into anime and manga in the mid-90's — good old VHS days — and then joined a forum dedicated to anime released on DVD (animeondvd.com, naturally) when the DVD format first came out. In those days DVD players were...
  3. Kinematics

    Level Up (A5E) Travel Pace

    I could understand that travel pace is not based on any particular individual's walking speed (such as the above berserker with a 50' walking speed, or a gnome's 25' walking speed), but instead be a more generalized "party" walking speed. As you say, 30' per round * 10 rounds = 300 feet per...
  4. Kinematics

    Level Up (A5E) Travel Pace

    Travel Pace in chapter 4 of Trials and Tribulations gives the smallest unit in feet per minute. The berserker Talent, Path of Blustery Autumns, gives you a +10 foot increase to your speed when calculating Travel Pace. Is that 10' added to the "per minute" calculation, or is it assumed to be a...
  5. Kinematics

    Level Up (A5E) Another day, another useful tool! Boons & Discoveries

    Thanks for including the tier in the description when a tier is selected. It's still blank if a tier wasn't selected, though. Not sure if that's intentional. I also tried running through a bunch of boons to check the ones with escape code issues. Haven't found them specifically, but I did get...
  6. Kinematics

    Level Up (A5E) Another day, another useful tool! Boons & Discoveries

    Looks like there's some errant escape codes (backslash, in this case) that have been left in the generated results. Examples: Also, the Adventuring Tier value resets to "Select" after every generated result. You can still generate results, but I have no idea what tier they're supposed to be...
  7. Kinematics

    D&D General Rethinking alignment yet again

    I had avoided going into the cosmological side of things, but the recent thread trend seems to need to step into that arena. When considering alignment as an objective "thing", that pretty much has to be the cosmological side of alignment. Personality and behavior can't be considered...
  8. Kinematics

    D&D General Rethinking alignment yet again

    I feel like we might be talking a bit at cross-purposes here. While I did answer that loyalty would almost always been seen as a virtue, the issue of how often that's the case, and by whom, isn't really the point. The point was that a culture (orcs in this case) specifically treats it as a core...
  9. Kinematics

    D&D General Rethinking alignment yet again

    Which is exactly why I have an issue with using alignment in that way, as that's fairly common. Well, I'm not, really. I'm taking the idea of using the alignment system as a means of describing personality (which I find clumsy and not always useful), and changing it so that it does not depend...
  10. Kinematics

    D&D General Rethinking alignment yet again

    So, it seems most people disagree with the basic premise I wrote up. I've been having hard time organizing my thoughts on it, which is why I haven't posted any replies til now. This, for example, lays out the idea that I'm just relabeling the alignments, but that that doesn't change the...
  11. Kinematics

    D&D General Rethinking alignment yet again

    So, I was watching an interview with Alexander Macris, a game developer promoting his Kickstarter (link) on dwarven civilizations. During the interview, a bit of a discussion on alignment came up, and he made an interesting point: the alignment system (and particularly the chaotic and evil axes)...
  12. Kinematics

    D&D 5E (2014) Anticipatory Movement

    The thread about running away made me consider adding another option here: Some method to make it reasonably possible to escape a battle. This is my first pass attempt. It's a bit clunky, and completely untested, but I kinda like the framing. It's not quite an "anticipatory" movement, but it...
  13. Kinematics

    D&D General Run Away!

    Having been through such a challenge in a relatively recent encounter, I can certainly understand not wanting to run away. Against a dragon, we had the choice of fighting or running away. We ended up choosing to fight, though there were also those at the table to wanted to run. Part of it is...
  14. Kinematics

    Level Up (A5E) August 30th

    The Combat Maneuvers Card Deck was supposed to ship in late August. Finalized the date for that?
  15. Kinematics

    D&D 5E (2014) Anticipatory Movement

    Guard Stance replies: Hm. Well, Sentinel's main purpose is to keep an enemy from leaving your threat zone. Guard Stance's main purpose is to keep an enemy from passing through your threat zone. Sentinel does not prevent someone from moving around within your threat zone, and Guard Stance does...
  16. Kinematics

    D&D 5E (2014) Anticipatory Movement

    To be honest, I built up the concept for the stance first, then put together the pieces that would make it work, before realizing it was so similar to Sentinel. So saying that it's a reworking of the Sentinel feat is more of a post-construction revisionism. As for whether you'd need the feat...
  17. Kinematics

    D&D 5E (2014) Anticipatory Movement

    So, a recent thread praising the improvements in movement in 5E reminded me of a thing that has annoyed me about movement for a while. In the latest cycle of consideration, I came up with a couple extra "movement" actions that feel like they'd help alleviate things. Hold Your Distance Choose a...
  18. Kinematics

    Level Up (A5E) Spells that would ruin the world

    So a lot of the listed worries remind me of an anime — Ascendance of a Bookworm — and how it dealt with what could be considered similar problems. First, as a medieval society, it uses mercantilism, not capitalism. The merchant guild and the various production guilds were everything...
  19. Kinematics

    D&D 5E (2014) Over 10 Years Since the Open 5e Playtest Began!

    My friend (primary GM) had a friend at work who got interested in this "RPG stuff", so decided to run a game for him. This happened to be right when 5E was released, so he used that as a simple introduction to roleplaying. It's been our main gaming system ever since, primarily because said...
  20. Kinematics

    D&D General Players who take Excruciatingly long turns: solution?

    We've switched to group initiative in our game recently. The GM didn't announce it being for any particular reason, though there's the implication that he wants to speed up the combats since we're approaching the end of the campaign. The implementation is a bit more spartan than others have...
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