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  1. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I fo it to make the game I want. Is there another reason?
  2. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    You do some working on making hit points make more sense from a Sim perspective, and you've got more breathing room to work on the other issues you mentioned.
  3. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Man I wish Harnmaster was more reasonably priced...
  4. Micah Sweet

    D&D 5E (2024) The Great Wizard Extinction.

    Haven't they been doing that though? How much of the game really supports high level play?
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Agreed. Big fan of having to take your long rest at a haven myself.
  6. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Maybe the WotC 5e designers should have been more clear about their intentions. Maybe they still need to do that.
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There's a difference between denying what the game recommends, and just not wanting to play that way.
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Find a group that wants to play that way, and Bob's your uncle!
  9. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If you stop caring about verisimilitude and "treat the game as a game", you will divide the player base rather severely IMO. 4e more or less tried this, and we all know how that turned out. On the other hand, if you want a game targeted at a smaller fraction of the fantasy RPG player base, have...
  10. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I do get soggy about hit points, because bringing it up as a counterargument to any desire for simulation in RPGs is very much beating a dead horse. I prefer that, if a game is going to use hp, that they don't use it exclusively. Some kind of stamina mechanic, long-term injury potential, or...
  11. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    This is the sort of stuff I'm talking about (although I don't care for your implication that sim and fun are somehow mutually exclusive. I find sim rules extremely gratifying).
  12. Micah Sweet

    What rpg system would you use for a 60+ session fantasy campaign?

    Beyond Level Up and ACKS II, games I would happily run as a 60+ session campaign include Legend of the Five Rings (any edition prior to 5th), Star Trek Adventures, Marvel Multiverse, any of Kevin Crawford's ...Without Number series of games, a 1e/2e AD&D hybrid (my jam for 20+ years), or BECMI.
  13. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I don't know...a lot of stuff in TSR D&D was designed to represent a thing in the world, not just to facilitate "fun" for the players. Why bother to discuss history and setting logic at all otherwise? The 1e DMG is full of sim mechanics. And abstraction is a necessary component of any RPG. It's...
  14. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    To be honest, I've never really believed him on that. I'm not sure he did either.
  15. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    The whole, "elves have no souls" joke made the rounds many times in my long-running 1e group.
  16. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    So you're cool with multiple nonhuman classes (as suggested in the post to which you responded), but only want one human class?
  17. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    ...Yeah. I do that with every game I like. Finances, allowing, why wouldn't I? For me, play is driven by the player's actions through their PCs, moderated through the settings qualities and events.
  18. Micah Sweet

    D&D General Weapons should break left and right

    Perhaps not everyone agrees with your assessment of spell point systems?
  19. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I agree. Since I strongly disagree with that idea, it really explains why I don't care for most modern mechanics. Thanks!
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