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  1. Micah Sweet

    D&D General Why Enworld should liberate D&D from Hasbro

    True, but there's nothing good about getting invested in an game for decades and being told (over and over again it seems) that they used to care about you, but now they don't because you got old. Like they'd really like you to shuffle off so they can continue to market to the kids without your...
  2. Micah Sweet

    D&D General Why Enworld should liberate D&D from Hasbro

    I think it's pretty clear the goal of that art is to show the kinds of things adventurers in 1e commonly do. You know, going into dark dangerous places and taking valuable stuff from them.
  3. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    It would IMO lead to a healthier hobby, so yes.
  4. Micah Sweet

    D&D General Why Enworld should liberate D&D from Hasbro

    To be fair, I'm quite certain the type of gamer I am is currently being actively disabled by the gorilla, not just "no longer being the only focus". Sure, my preferences were never specifically catered to all that much, but it used to be much, much easier to make it work. Fortunately, there are...
  5. Micah Sweet

    D&D General Combat Against Player Engagement: A Systemic Challenge

    Ok. I'll just ask one more question: does the PC taking the out of turn narrative-driven action lose their action when their initiative comes up?
  6. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Well, I don't think the hobby needs an 800lb gorilla influencing the design and business choices of every other company. I'd much rather have several small companies in place of one WotC.
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    To be fair, my group played 4e like a boardgame every week for six months after we dropped it as an RPG. It was a lot of fun.
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure, but for such players that's the GM's fault for intentionally making the game less fun for them.
  9. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Some people would find that an excellent excuse for a bunch of awesome fights.
  10. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not all players, certainly, but some folks, like I said above, mostly only care about the power fantasy and showing off. These folks don't want to be below strength and, yes, don't care about the consequences.
  11. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Don't get me started on the inflated importance of art.
  12. Micah Sweet

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    And yet every other company makes smaller, less financially successful RPGs than D&D, and many of them have been doing so for quite some time. WotC's way is not just the nature of it.
  13. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think the idea is not that they don't care about anything. It's that what they care about is kicking butt at full power and looking awesome. Doing that most efficiently in the current system requires long rests after every significant engagement.
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The ones who control the money make the decisions, and they care about profit most. They can listen to others with different priorities, but are under no obligation to do what they say.
  15. Micah Sweet

    Worlds of Design: Grounding the Game

    I would happily use maps and minis more if they took less time to set up and take down. But I play (mostly) in meatspace, so that's not usually going to happen.
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Refreshed and completely healed of all damage and conditions?
  17. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not in my experience. Many players are quite passive and prefer to wait for the GM to give them somewhere to go and something to do. I wish I had your experience, but I don't. Players do want success, however, and power IMO.
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I would argue that it's WotC's highest priority, however, far and away, so it's certainly relevant.
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