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  1. Micah Sweet

    D&D General Combat Against Player Engagement: A Systemic Challenge

    I'm a technical person. If the PC is given the opportunity to take an additional action beyond what the rules allow, it's a houserule, and one that potentially gives the PCs more power in the moment than the rules would normally allow. Looking at it differently doesn't change that.
  2. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If you're a corporation that only cares about short term profit? Yes, absolutely. Consequences are for whoever takes my job after I deploy the golden parachute.
  3. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    This all sounds awesome! I'm favorite-ing this page!
  4. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    I know. I still think most people would drop them, for the reasons you stated.
  5. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    I have a houserule system in place for siege weapons I like. My homebrew doc covers weapons up to nuclear missiles, from all eras of play.
  6. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    I think most people would drop bows once firearms become relatively commonplace, so this isn't an issue for me. Slow cannon fire is just how it is (although I'm not above some degree of abstraction here).
  7. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    Understandable. I don't generally concern myself with heroics, and am actually excited about all those things being invented in a fantasy world. To each their own, right?
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Fair enough. I'll stick to my first obstacle then. A lot of people seem to like casting spells a lot, and cutting number of slots in half will probably make them unhappy. Not an issue for me, but I'm trying to think about people with different preferences.
  9. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    I'd probably just keep it to a relatively low level game, but those are good ideas!
  10. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    Reminds me of Spelljammer, which mostly only had cannons if you used the Giff (I love the Giff!) But I'd still rather just have cannons, explosive extradimensional spaces be darned!
  11. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Unless you like spellcasters and/or you feel long rest resources add verisimilitude.
  12. Micah Sweet

    D&D General What's your view on a pirate-driven campaign?

    This why I see little value in focusing a campaign on pirates unless you're using Age of Sail trappings. I want cannons darn it! It feels wrong to me without them.
  13. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, hard to tell what's marketing speak and what isn't. It all sounds the same.
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Not sure why that's relevant. If I were still playing 5.0 sunk cost would be reason enough for me to keep doing it.
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I only speak for myself, just like the rest of us, but for me, this is The Way.
  16. Micah Sweet

    D&D General Combat Against Player Engagement: A Systemic Challenge

    All of that assumes of course that narrative intent is one of your groups goals, or the game's. If you don't see collaborative storytelling as the primary purpose of your RPG play, then you need to find a different solution to the problem presented by the OP.
  17. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Fixing and/or banning problematic abilities is a way to go as well. Obviously I generally prefer the former.
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What about ideas for fixing it? Is that helpful? Does it have to be the company?
  19. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Agreed. If these games didn't make enough money to keep going, they wouldn't keep going. You don't have to go the WotC "all gamers are belong to us" business philosophy to make a financially successful game. Every other company producing RPGs that isn't actually dying is proof of that.
  20. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    A lot of the "general public" is still playing 5.0.
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