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  1. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    PCs are welcome to assume time pressure in every scenario, but if it isn't apparent I'm not going to bring it up without cause.
  2. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    There can be time pressure, it just isn't always or nearly always a thing in every adventuring activity IMO. Even when it is there, it isn't always or nearly always so strong that taking a day off to rest is ridiculous. That's part of the setting too.
  3. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Excellent point. I use similarly broad tables in my Level Up game.
  4. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I suspect it's because players really like it, but maybe that's just me.
  5. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The tomb full of undead. Far less likely to generate time pressure on its own than your count's mansion scenario
  6. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The rules about resting aren't exactly "murky" IMO, but you have every right make your own houserules at your table, so long as the players are on board (and it sounds like they are).
  7. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don't use Leomund's Bunker in my 5e, but yeah, pretty much.
  8. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    That is IMO a decent way to generate pressure, especially when the in-setting circumstances don't do that job already. But even that isn't plausible in every circumstance.
  9. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I agree time pressure can be a factor often, but since it doesn't have to be, and there are plenty of plausible scenarios where it isn't, I don't believe that assuming it is a logical choice to make.
  10. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No, they're just arguing that taking action that exploits that knowledge as a PC inevitably makes you a jerk, to my reading.
  11. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Plausibility of specific unknowns is a factor. My scenario is less likely to result in negatives from taking a rest than yours, but both can happen in D&D.
  12. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think the situations where mindless monsters are the threat are a bit too common to say the opposite is true "almost all the time".
  13. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It sounds to me like you're saying real world example shouldn't carry any weight at all in this discussion. Am I reading you correctly? Obviously I disagree, but that's a fair opinion.
  14. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Ok, so this whole thing is just your personal opinion on the issue, and not an attempt to explain how the game works in general? I apologize for misunderstanding you; your rhetoric didn't make it clear to me were speaking subjectively and just for yourself and your table. Sounds good. Obviously...
  15. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Is this the time pressure argument again? What does that have to do with a PCs ability to act on recognizable patterns of energy expenditure and recovery?
  16. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Your scenario definitely has time pressure, but no single example is evidence that such pressure exists "nearly all the time". Let me give you an example. Your PCs have entered a sealed tomb filled with undead. They destroy several of them but suffer a significant loss of resources in the...
  17. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If the pattern is consistent it can be investigated and acted upon. You can choose not to act, but it's a choice, and acting in the face of that pattern is hardly ridiculous IMO.
  18. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I don't agree. There's a time pressure if the world or the GM puts it there and the OCs care about it. That simply doesn't happen all the time.
  19. Micah Sweet

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I agree it's not necessarily old school, just the way I prefer. And you don't need to use as much prep with NPCs to do things this way. Just make sure that whatever they can do is plausible for a creature of that sort with those circumstances could have. An NPC wizard shouldn't IMO have any...
  20. Micah Sweet

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I disagree. Once you notice a pattern you can exploit it. You don't have to, but IMO choosing to do so isn't a "that guy" behavior to be scorned and censured.
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