You tell us, those questions are not relevant to the problem or original scenario.Okay? This is about PCs knowing the mechanics vs. some vague or not so vague pattern that might or might have a bunch of different possible answers for why it happens.
Which is it and why does it matter when the original scenario happens at the table
Players: we hunker down and take a long rest
Gm: you can only do that once every 24 hours and it hasn't been long enough to take another
Players:


What I said applies to 5e. The PCs know that once in a 24 hour period they can rest and recover magic. Nothing says that they know why that happens. It could be that the mystical moon frogs don't allow magic to come back to someone more frequently than that.
They have the correlation, but the causation could be any number of things. The PCs do not know the game mechanics. They only know the fiction. The game mechanics are for the players of the game.
. You crossed the wires on who is saying what. Nobody. Particularly cares why the recovery can happen after resting 8 hours once every 24 hours. The issue is "


Channeling that same batch of players again that bold but can be answered as follows: "well I know the gm won't sacrifice the campaign over this and don't think this will make them walk away mid session so it doesn't really matter but you can be 1000% certain more of the group will roll up short rest PCs next game or next swordbush ASAP if I don't like it"Almost all the time.
Here's a situation. Your PCs have just snuck into the mansion of the local Mayor, who you guys suspect of being a local cult leader. You kill 6 cultists in the entryway to the mansion and hear movement beyond coming towards you. You rolled poorly and are down about 40% of your resources, so you decide to leave and rest for 24 hours before coming back to the mansion.
What is going to happen at the mansion while you are resting?
If the results are bad for the world then those players will look at it as an unwinnable scenario where they were punished because the gm runs a crapsack world where the PCs never had a chance. If it happens repeatedly even after players switch to short rest nova build PCs it will eventually kill the campaign with players blaming the gm.
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