D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily


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Bad faith reading of the rule is not the rule.

What bad faith? The rules is that you can not benefit of more than one long rest within 24 hours, meaning that you can benefit from another after it. Like that is literal purpose and function of the rule, it is not some outlandish exploit!

Besides, the DM is given permission by the rules to adjust and make rulings over any rule they deep necessary. I see one such case here and I make ruling to adjust. Simple.

Oh, so now you are houseruling? Ok. What does your houseruled rest rules say? It also is generally more polite to inform players of houserules beforehand, instead of springing them on them to block their action declarations.

Also, saying no is not railroading.

It is in some cases. Like here. You are literally arbitrarily blocking their action declaration for no reason besides them not doing what you want. And what are you even saying "no" to here? "No, your characters do not wait, they instead proceed immediately?" Are you telling the players what their characters do or do not do? At that point the players should just hand their character sheets to the GM and leave, as it apparently is the GM who decides what the PCs do, so the player participation is not needed.
 

We're talking about the game, not real world special forces. We're talking about whether PCs will know their mechanical numbers(HPs, levels, etc.) or not.

A PC can know what he can do, but he won't know the damage numbers behind it, his exact bonuses to hit, etc. The mechanics are for the players, not the PCs.
It sounds to me like you're saying real world example shouldn't carry any weight at all in this discussion. Am I reading you correctly? Obviously I disagree, but that's a fair opinion.
 

Yes, which is why I say almost all the time. If you're in a place where there are nothing but mindless things, you can rest. Though even then you take the gamble that the mindless things won't mindlessly wander into your resting spot at some point during the long rest. Or that the golems haven't been programmed to seek out intruders if attacked. Or...
I think the situations where mindless monsters are the threat are a bit too common to say the opposite is true "almost all the time".
 

What time pressure? They cultists may do nothing at all during your rest. Or they may go out and round up 5 locals to sacrifice in a ritual to summon a demon.

These unknowns exist almost every time you run away to rest after 24 seconds of fighting.
Plausibility of specific unknowns is a factor. My scenario is less likely to result in negatives from taking a rest than yours, but both can happen in D&D.
 


The problem is that we can show you infintie examples of the time pressure being present in the back or implied, and you can dismiss all with this argument. It's a thought-termianting cliche that shuts down discussion.
I agree time pressure can be a factor often, but since it doesn't have to be, and there are plenty of plausible scenarios where it isn't, I don't believe that assuming it is a logical choice to make.
 




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