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  1. doghead

    IC [Dungeon World] The Seven Reaches

    Day 6, Early Evening, Halfpoint Hall Warris and Snort assault the demon. They lay into it, but not without taking hits in return. [1] The demon stabs at the prone Filip with its claws. The halfling scrambles to his feet inside the reach of the monster. But not fast enough to entirely avoid the...
  2. doghead

    Would a Barbarian/Knight hybrid be too contradictory?

    Given that what you are looking to create is neither a barbarian nor a knight, but a new class that combines elements of both, then I don't think that the historical conception of either of the two classes should be a restriction. Rather, the question is whether or not the specific combination...
  3. doghead

    OOC [Dungeon World] The Seven Reaches

    "Noodle-armed" It took my little brain a moment to process this one. But nice. I will get you to wait a moment until Half-Jack and Ilrec have acted. There is quite a little group of halflings and a couple of humans all milling around outside. They could be useful. If you want to try and rally...
  4. doghead

    D&D 5E (2014) [5e] Witcher: Mother of Monsters

    You are not likely to get much preaching from Rael. She is more spiritual (animistic?) than religious. More like a druid than cleric in terms of relationship to the divine. As proposed, she doesn't hold to the worship of a pantheon. Her clan believe the gods are themselves a kind of agency or...
  5. doghead

    OOC [Dungeon World] The Seven Reaches

    I'll get you to hold for a moment while the others get chance to act. But if you have an idea as to what you want to do next, you can post it OOC which will give me us chance to determine what move may be required/involved. thotd
  6. doghead

    OOC [Dungeon World] The Seven Reaches

    Yes. Once you have made the move and successfully closed the Imp, lets say its simple enough for a great hulking barbarian to wrench the sword away from the thieving Imp. thotd
  7. doghead

    OOC [Dungeon World] The Seven Reaches

    Cool. I'll update the last IC post to reflect the Sampson move. I'll leave you to capture the DD move in your next post. thotd
  8. doghead

    Seeking Input on a Large Encounter Management Plan

    Spoiler Warning: If you are one of my players, you will get to see this eventually. However, if you choose to read it now, it will give you a fair idea as to what is coming down the path. Its up to you. * * * * I am running a Dungeon World game in which the characters are going to have...
  9. doghead

    D&D 5E (2014) [5e] Witcher: Mother of Monsters

    I haven't read the rest of the books but that sounds not likely. In another thread somewhere (possibly about managing a drow character in a game) the suggestion was to shift the initial NPC Attitude down one step on the reactions table - so Friendly becomes Indifferent, or Indifferent becomes...
  10. doghead

    OOC [Dungeon World] The Seven Reaches

    Assuming that you leap across the room dodging the Imp's gout of fire, I would say DD DEX. I just had a look over your character sheet, and a couple of moves caught my eye: Herculean Appetites, What are you Waiting For and Sampson. While Sampson was probably more appropriate when initially...
  11. doghead

    IC [Dungeon World] The Seven Reaches

    Day 6, Early Evening, Halfpoint Hall Arafel is not alone. Several of the halflings at the door also flee outside running into the arms of a small number confused and bewildered halflings heading to the hall for the nights duty. Beyond the demon malign influence, the maelstrom that are your...
  12. doghead

    D&D 5E (2014) [5e] Witcher: Mother of Monsters

    Not a huge fan of the wounds and healing rules myself. But when in Rome ... So, to Rael. The original plan for L3 was a second level of cleric. Given her domain (life) that largely means more healing. I could take a second level of rogue, but the Turning and extra spell are nice to have. Open...
  13. doghead

    IC [Dungeon World] The Seven Reaches

    Day 6, Early Evening, Halfpoint Hall Warris summons the power of Moradin to enchant his axe. But the dwarf doesn't seem to have the favour of his deity at the moment, feeling his displeasure during casting and then ... Darkness ... And in that moment one of the Imps scrambles onto Warris's...
  14. doghead

    D&D 5E (2014) [5e] Witcher: Mother of Monsters

    Cool. I think I can work with that. I will try and get a reworked background and the L3 version of the character up by the end of the weekend. I was planning on taking a second level of cleric, which should help with the party healing side of things. thotd
  15. doghead

    OOC [Dungeon World] The Seven Reaches

    OK. A sleep. A feed. A ride. An update. 18 hours to do it in before back to work. thotd.
  16. doghead

    D&D 5E (2014) [5e] Witcher: Mother of Monsters

    I am pretty sure we have had this conversation before. But seeing as fate has intervened to remove all evidence of it, I take that as a sign. If you are looking to bring the numbers back up to five, I'm interested. I am happy to ghost SG's character. Alternatively, I have a L2 Rogue/cleric wood...
  17. doghead

    IC [Dungeon World] The Seven Reaches

    Day 6, Early Evening, Halfpoint Hall. Throk ignores the gout of fire that strikes him and along with Warris throws himself in defence of Fillip. [1] The thing that was Holtson stares in disbelief as Filip emerges with nary an eyebrow singed thanks to the valiant efforts of Throk and Warris...
  18. doghead

    IC [Dungeon World] The Seven Reaches

    Roll 1d6+5 for damage. From your Defend move you can choose either: 1) Redirect the damage to yourself. Ignores Armour. OR 2) Halve the damage to Filip. There are a couple of other holds as well, but they don't fit your intent.
  19. doghead

    OOC [Dungeon World] The Seven Reaches

    Done. Enjoy. thotd
  20. doghead

    IC [Dungeon World] The Seven Reaches

    Day Six, Early Evening, Halfpoint Hall Filip listens carefully to your suggestions. Defensive walls he explains have been considered. But they are not viable given the sheer length of wall required to encircle the town. Traps and local barricades to funnel the gnolls towards the traps is...
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