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    TSR How Did I Survive AD&D? Fudging and Railroads, Apparently

    It sounds terrible to me. I'd hate it. But you know your own group best. They enjoy railroads, yes? So it should be ok?
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    D&D 5E (2014) Bravely running away

    I have seen an occasional low skill player so this but usually the others yell at him to run and he gets the message.
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    D&D 5E (2014) Bravely running away

    This is completely alien to my experience. IME the players of the fallen PCs are usually the ones yelling at the others to flee!
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    D&D 5E (2014) Bravely running away

    Even in my less skilled player groups, losing rarely means TPK. One or two PCs may well be lost.
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    D&D 5E (2014) Bravely running away

    It's a dirty job, but someone's got to do it. 😂 The people I like playing with take character death in good spirit.
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    D&D 5E (2014) Bravely running away

    I'm definitely fine with hellhounds being extremely hard to get away from! Some creatures should be very hard to escape.
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    D&D 5E (2014) Bravely running away

    I'm not currently running 5e but that makes sense. What makes less sense to me is treating the whole world as a chess board of 5' squares on which everyone can move exactly 30' per move. And they all do it one at a time. I treat that as an abstraction for the combat system not as an in-world...
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    D&D 5E (2014) Bravely running away

    Just on the last point, enemies often flee in my games and I've never had players have a problem with this. The most common reaction is relief and happiness at winning the fight. PCs and monsters occasionally go to lengths to chase down fleeing foes but it's not the default on either side. Of...
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    D&D 5E (2014) Bravely running away

    Whereas from my POV it's an issue of inappropriate application of rules. Like using the combat rules for a conversation. Or creating a peasant rail gun.
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    D&D 5E (2014) Bravely running away

    So you want to make it hard for the PCs to escape, and you find the rules support you in this. So, no problem? What I don't get are GMs who complain that the rules make retreat difficult or impossible, then reject all advice to make it easier than the way they run it.
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    D&D 5E (2014) Bravely running away

    Yes that's how I do it. I find it a bit odd that some groups apparently think of the whole game world as divided up into a combat grid. :D
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    D&D 5E (2014) Bravely running away

    If there is a pursuit I'll use opposed checks in 3e/4e/5e & similar. Eg Athletics & CON.
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    D&D 5E (2014) Bravely running away

    In my experience both PCs and monsters flee from losing battles, and at least some members of the losing side usually escape. Long term pursuits are fairly rare. I still remember an early 4e game where the PCs chased down and killed a fleeing hobgoblin leader they really hated. I've never really...
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    D&D 5E (2014) Bravely running away

    I encourage players to keep retreat in mind as an option. The combat movement rules only work as a representation of reality and I don't use them when PCs are "off grid".
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    D&D 5E (2024) Should 2014 Half Elves and Half Orcs be added to the 2025 SRD?

    I think WotC's approach is utterly vile and extremely offensive, I completely agree with this post above, but I think it doesn't make sense to have stuff in an SRD that's not in the rules the SRD is referencing.
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    Redoing the Red Box?

    Aleena dying in battle during the expedition is absolutely not the "girlfriend in refrigerator" trope. That's a really weird take IMO. It's much closer to Obi-Wan dying on the Death Star. The more experienced mentor who introduces the protagonist to the world before passing.
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    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    Not really, not if you stick with the starting packages. The main issue is not so much skills, it's lack of armour and the default Heroic Ability - eg the Bard seems guaranteed to get killed if the monsters are at all smart. You could allow free choice of starting HA which is already an option...
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    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    Unsuited for a typical high combat campaign, yes. Only a few classes/professions start out combat capable.
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    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    I find with Dragonbane it depends hugely on the character the player is playing. DB doesn't really seek to "guarantee fun" the way modern DnD does. I generally let players play Knights and choose their starting Heroic Ability so they can feel powerful. Mages are also good.
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    D&D 5E (2024) Heroes of the Borderlands

    I'm currently playing in the Goodman 5e version. I don't think the KotB setting really works with anything I'd call "Good" alignment PCs. It works ok with basically amoral Law Vs Chaos which is pretty much just tribal warfare, human tribe Vs humanoid tribes. My PC is a Neutral Hold of Stonefist...
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