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  1. Hussar

    D&D General Weapons should break left and right

    Now, would you say that what you've done here would be how AD&D was commonly played? That many tables would have systems like this in place? There's a considerable difference between, "Hey, this game that I've been playing non-stop for forty years? Yeah, this is what I came up with" and...
  2. Hussar

    D&D General Weapons should break left and right

    The issue isn't really bowstrings snapping, although that can happen. The larger issue is that if you keep the bow strung for extended periods of time, the bow itself breaks. Or, you weaken the bow and the string stretches. IOW, keeping a wooden bow strung for extended periods of time is a...
  3. Hussar

    D&D General Weapons should break left and right

    Totally agree. Which, if you scroll back a few pages, is exactly what I said that apparently is extremely contentious. 🤷 But, apparently, we're both completely wrong and in home games no one ever used a sword. DM's always changed every single sword in a module to another weapon. I guess...
  4. Hussar

    D&D General Weapons should break left and right

    It was almost always the weapon of last resort. You pulled out a sword after you had exhausted every other option. Never minding that NO ONE EVER hunted with a sword. Sure, swords might be great against other humanoids, but against the very large number of creatures that a PC would face...
  5. Hussar

    D&D General Weapons should break left and right

    Well, that and the fact that by the rules, even by 2014, all the best magic weapons were still swords. You, by RAW, could not have a Dragon Slaying spear. It had to be a sword. That was right in the rules. Same with Defending, flaming, and a bunch of other effects. Now, you're absolutely...
  6. Hussar

    D&D General Weapons should break left and right

    Just to give a little perspective here. I dug out my Encylopedia Magica books - I have all 4. These are the pretty thorough listings of all magic items published up to 1994 (well, probably 1993). They're wonderful books and I love them to pieces. Polearms - as a section- include AFAIK, every...
  7. Hussar

    D&D General Weapons should break left and right

    I know right? It's almost like randomly generated treasure doesn't exist in the game... "Swords are very dominant in D&D." "Nuh uh. A DM can change any sword to any other weapon." "But, that's the point. The initial default is going to be a sword very, very often." "Doesn't matter. The...
  8. Hussar

    D&D General Weapons should break left and right

    True. It's even better than just unlimited ammo. A simple infusion that makes an artificer the best ranged combatant in the game. 🤷 Not really sure why you think that's a counter to the point I was making.
  9. Hussar

    D&D General Weapons should break left and right

    I have no idea why you are saying that. It certainly isn't remotely related to anything I said. So, one more time for the audience. Every edition of D&D has heavily promoted the use of swords over every other weapon. They have done so at various times, by making swords the best weapons in...
  10. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    A 5% growth, year on year on revenue? That's freaking fantastic growth for a company that size. But, meh, I get the feeling we're just dueling semantics here. If you honestly believe that FR DLC's would generate 50 MILLION dollars in increased revenue for WotC, year on year, I'm not really...
  11. Hussar

    D&D General Weapons should break left and right

    Meanwhile the Artificer in the group bangs out unlimited ammo ranged weapons as a class feature. 🤷 Why not just allow any magic ranged weapon to generate it's own ammo? That solves pretty much all the problems and keeps ranged fighter types playing the same game as every single magic using...
  12. Hussar

    D&D General Weapons should break left and right

    Are you just deliberately missing the point?
  13. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    @Myrdin Potter wrote 25 to 50 percent. That was the point I was challenging.
  14. Hussar

    D&D General Weapons should break left and right

    Bully for you? I'm not talking about your particular table, I'm talking about how the game was presented. Blowing it off as "DM failure" is ignoring the mountain of evidence showing how dominant swords are in the game.
  15. Hussar

    D&D General Weapons should break left and right

    Oh come on. Let's play a little game. Let's go through those early adventures. For every non-sword magic weapon you can find, I'll find 5 magic swords and we'll see who runs out first. Why is this even remotely contentious? Swords in D&D have dominated the game since day one. This isn't...
  16. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    25 to 50%? That's not even remotely realistic. 2.5-5% increase would be considered a phenomenal success and probably unsustainable over the long run. They tried that. That's what 4e was. They got resolutely spanked. 4e is, objectively, a better designed game than 5e. It is. Mechanically...
  17. Hussar

    Hasbro Opens New Wizards of the Coast Video Game Studio in Montreal to Support D&D Franchise

    The argument is that non-WotC stuff doesn't count because people won't buy D&D stuff that isn't "WotC Approved". Thank you for supporting my argument. Again, you brush it off as "performative". After years of being absolutely pilloried for not "listening to fans", they have made it...
  18. Hussar

    D&D General Weapons should break left and right

    Kinda missing the point though. I've been saying all the way along that the sword has been given the prime real estate in the game. All the best magic weapons are swords and always have been. From the Holy Avenger and the Vorpal Sword to Dragonslayers and a rather lengthy number of artifacts...
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