D&D General Weapons should break left and right


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It is standard nowadays to not track non-magical ammunition but still track any magical ammunition. So endless quivers are still VERY powerful if you want unlimited magical ammo
Meanwhile the Artificer in the group bangs out unlimited ammo ranged weapons as a class feature. 🤷

Why not just allow any magic ranged weapon to generate it's own ammo? That solves pretty much all the problems and keeps ranged fighter types playing the same game as every single magic using class.
 

Humans do not perceive everything around them, they can't. I don't have an issue with assuming that characters are doing their best to pay attention. I was just relaying that people not noticing things is normal.
I've played paintball a few times, and when I did, I paid FAR more attention to my environment in all direction than I normally do. When in "danger" humans are just plain more alert, and dungeons are a lot of danger from all directions.
 

Meanwhile the Artificer in the group bangs out unlimited ammo ranged weapons as a class feature. 🤷

Why not just allow any magic ranged weapon to generate it's own ammo? That solves pretty much all the problems and keeps ranged fighter types playing the same game as every single magic using class.
It's kind of like how in 4e, magic thrown weapons instantly return to hand as a matter of course, making a thrown build viable (as opposed to 3e, where you specifically need "returning" slapped on your weapon, and even then, you had to wait until the end of the round, no multiple throws per turn for you!).

It's a perfectly good solution, but some DM's prefer magic items to be rare and somewhat random, making them terrible as a "rules patch".
 

No, why should wizard give a rat's buttocks about some guy running out of arrows? What is gold that could be paid for creating Endless Quiver to a wizard? What is he going to do with it, pay rent?
Yes, the wizard would probably stand to make a great deal of money through inventing such an item.
Like he cannot just conjure gold as he needs.
Uhhh...how? I don't think 5e Wish lets you do that, and earlier versions of Wish carried some heavy permanent casting costs e.g. loss of a Con point in 1e.
Maybe there is one somewhere but it is a singular thing to be found, made for specific person. Nobody is goign to mass produce this stuff because wizards have better things to do.
Logically, artificers and wizards will, in the long run, most likely make what they're paid to make.
Real world standards and fantasy world standards are very much not the same at all. And especially D&D standards are very much different. I mean, by xp by level standards, LEVEL FOUR PC is almost an equivalent of not jsut any Navy SEAL but that "Navy SEAL with 300 CONFIRMED kills" copypasta (commoner is worth 10 xp, level 4 is 2700 xp). By standards of real world pretty much 90% of things PCs do in an average D&D game would get labeled public enemies #1.
If your Navy SEAL is running up her 'confirmed' count by knocking off civilians then something's gone wrong somewhere. :)
 

Meanwhile the Artificer in the group bangs out unlimited ammo ranged weapons as a class feature. 🤷

Why not just allow any magic ranged weapon to generate it's own ammo? That solves pretty much all the problems and keeps ranged fighter types playing the same game as every single magic using class.
Come on man, Repeating Shot does much more than just give unlimited ammo, it also makes the weapon +1, makes the ammo ignore non-magical damage resistance, and lets you ignore loading without needing to take a Feat to do so. No one was ever taking that infusion because it saves you a few copper on ammunition, not once in the history of ever
 

Oh come on.

Let's play a little game. Let's go through those early adventures. For every non-sword magic weapon you can find, I'll find 5 magic swords and we'll see who runs out first.
Read through the rules. Where does it say "the DM can't create magic items and change the loot"?
Why is this even remotely contentious?
No idea, you are the one that seems to think that the DM isn't allowed to put in whatever magic items are relevant to the players.
 

Read through the rules. Where does it say "the DM can't create magic items and change the loot"?

No idea, you are the one that seems to think that the DM isn't allowed to put in whatever magic items are relevant to the players.
I have no idea why you are saying that. It certainly isn't remotely related to anything I said.

So, one more time for the audience. Every edition of D&D has heavily promoted the use of swords over every other weapon. They have done so at various times, by making swords the best weapons in the game, the best magic weapons in the game, and the easiest magic weapons to find.

Anything else you seem to want to add to whatever it is you think I'm saying is entirely on you.
 

Come on man, Repeating Shot does much more than just give unlimited ammo, it also makes the weapon +1, makes the ammo ignore non-magical damage resistance, and lets you ignore loading without needing to take a Feat to do so. No one was ever taking that infusion because it saves you a few copper on ammunition, not once in the history of ever
True. It's even better than just unlimited ammo. A simple infusion that makes an artificer the best ranged combatant in the game. 🤷 Not really sure why you think that's a counter to the point I was making.
 

I have no idea why you are saying that. It certainly isn't remotely related to anything I said.

So, one more time for the audience. Every edition of D&D has heavily promoted the use of swords over every other weapon. They have done so at various times, by making swords the best weapons in the game, the best magic weapons in the game, and the easiest magic weapons to find.

Anything else you seem to want to add to whatever it is you think I'm saying is entirely on you.
You really are missing the point, aren’t you. The reason there are a lot of magic swords in the DMG is that most of them are ripped off from literature.

But the only reason there are a lot of magic swords in your home game is that your DM has no creativity.

The DMG does not only allow DMs to create their own magic items, it actively encourages them to do so.

If you write an adventure yourself, you tailor it to suit the party. If you write an adventure for publication you tailor it to a generic party, with the expectation that the DM will adjust it to suit.
 
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