Hussar
Legend
Are you just deliberately missing the point?It is always and has always been up to the DM what rewards the characters receive. Neither TSR nor WOTC can force them to give out only swords.
Did you ever ask your DM for a +1 halberd?
Are you just deliberately missing the point?It is always and has always been up to the DM what rewards the characters receive. Neither TSR nor WOTC can force them to give out only swords.
Did you ever ask your DM for a +1 halberd?
Meanwhile the Artificer in the group bangs out unlimited ammo ranged weapons as a class feature.It is standard nowadays to not track non-magical ammunition but still track any magical ammunition. So endless quivers are still VERY powerful if you want unlimited magical ammo
 
  I've played paintball a few times, and when I did, I paid FAR more attention to my environment in all direction than I normally do. When in "danger" humans are just plain more alert, and dungeons are a lot of danger from all directions.Humans do not perceive everything around them, they can't. I don't have an issue with assuming that characters are doing their best to pay attention. I was just relaying that people not noticing things is normal.
It's kind of like how in 4e, magic thrown weapons instantly return to hand as a matter of course, making a thrown build viable (as opposed to 3e, where you specifically need "returning" slapped on your weapon, and even then, you had to wait until the end of the round, no multiple throws per turn for you!).Meanwhile the Artificer in the group bangs out unlimited ammo ranged weapons as a class feature.
Why not just allow any magic ranged weapon to generate it's own ammo? That solves pretty much all the problems and keeps ranged fighter types playing the same game as every single magic using class.
Yes, the wizard would probably stand to make a great deal of money through inventing such an item.No, why should wizard give a rat's buttocks about some guy running out of arrows? What is gold that could be paid for creating Endless Quiver to a wizard? What is he going to do with it, pay rent?
Uhhh...how? I don't think 5e Wish lets you do that, and earlier versions of Wish carried some heavy permanent casting costs e.g. loss of a Con point in 1e.Like he cannot just conjure gold as he needs.
Logically, artificers and wizards will, in the long run, most likely make what they're paid to make.Maybe there is one somewhere but it is a singular thing to be found, made for specific person. Nobody is goign to mass produce this stuff because wizards have better things to do.
If your Navy SEAL is running up her 'confirmed' count by knocking off civilians then something's gone wrong somewhere.Real world standards and fantasy world standards are very much not the same at all. And especially D&D standards are very much different. I mean, by xp by level standards, LEVEL FOUR PC is almost an equivalent of not jsut any Navy SEAL but that "Navy SEAL with 300 CONFIRMED kills" copypasta (commoner is worth 10 xp, level 4 is 2700 xp). By standards of real world pretty much 90% of things PCs do in an average D&D game would get labeled public enemies #1.

Come on man, Repeating Shot does much more than just give unlimited ammo, it also makes the weapon +1, makes the ammo ignore non-magical damage resistance, and lets you ignore loading without needing to take a Feat to do so. No one was ever taking that infusion because it saves you a few copper on ammunition, not once in the history of everMeanwhile the Artificer in the group bangs out unlimited ammo ranged weapons as a class feature.
Why not just allow any magic ranged weapon to generate it's own ammo? That solves pretty much all the problems and keeps ranged fighter types playing the same game as every single magic using class.
Read through the rules. Where does it say "the DM can't create magic items and change the loot"?Oh come on.
Let's play a little game. Let's go through those early adventures. For every non-sword magic weapon you can find, I'll find 5 magic swords and we'll see who runs out first.
No idea, you are the one that seems to think that the DM isn't allowed to put in whatever magic items are relevant to the players.Why is this even remotely contentious?
I have no idea why you are saying that. It certainly isn't remotely related to anything I said.Read through the rules. Where does it say "the DM can't create magic items and change the loot"?
No idea, you are the one that seems to think that the DM isn't allowed to put in whatever magic items are relevant to the players.
True. It's even better than just unlimited ammo. A simple infusion that makes an artificer the best ranged combatant in the game.Come on man, Repeating Shot does much more than just give unlimited ammo, it also makes the weapon +1, makes the ammo ignore non-magical damage resistance, and lets you ignore loading without needing to take a Feat to do so. No one was ever taking that infusion because it saves you a few copper on ammunition, not once in the history of ever
 Not really sure why you think that's a counter to the point I was making.
  Not really sure why you think that's a counter to the point I was making.You really are missing the point, aren’t you. The reason there are a lot of magic swords in the DMG is that most of them are ripped off from literature.I have no idea why you are saying that. It certainly isn't remotely related to anything I said.
So, one more time for the audience. Every edition of D&D has heavily promoted the use of swords over every other weapon. They have done so at various times, by making swords the best weapons in the game, the best magic weapons in the game, and the easiest magic weapons to find.
Anything else you seem to want to add to whatever it is you think I'm saying is entirely on you.
