D&D 5E (2024) Breaking The Eldritch Knight (Eberron)


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Way its worded you can upcast as well.

Lots of OP stuff in FotA and a cou0le of epic books in Heroes of Faerun.
Wow.

I thought Magic Initiate was strong. Kinda like being half of a level 1 Wizard for the cost of a feat.

But this Dragonmark stuff is off the hook. It’s like being a half of a 9th level Warlock for the cost of 2 feats 🤯
 

Wow.

I thought Magic Initiate was strong. Kinda like being half of a level 1 Wizard for the cost of a feat.

But this Dragonmark stuff is off the hook. It’s like being a half of a 9th level Warlock for the cost of 2 feats 🤯

From a curated lists but yes.

Knowledge cleric kinda similar but they nerfed it from playtest.
 

Dragonmark feats from eberron and potent dragonmark. You get any spell on your dragonmark list 1/short rest.
To clarify, the Potent Dragonmark feat is only available at character level 4+, and it gives you one extra spell slot to cast a spell granted by your Dragonmark feat. That spell slot is half your level (round up), to a maximum of spell slot level 5. It is regained on a short rest, making it quite powerful. That said, as the maximum spell slot level is 5 and limited to your character level/2 (round up), I don't think it is that powerful in practice given that it is the second feat on a feat chain. Yes, it is good, but probably not over-powered.
 

Shillelagh is a Druid spell. Quarterstaff is a valid Druid spell casting focus.
Staff is a Spellcasting Focus for your Druid Spell when you have a Spellcasting feature saying so, which you don't. Nor is Magic Initiate giving you access to any Spellcasting Focus.

What you have is a Spellcasting feature with which you can use a Staff as a Spellcasting Focus for your Wizard spells.

Since Shillelagh is not a Wizard spell, in order to cast it you must access mistletoe or a component pouch.
 

To clarify, the Potent Dragonmark feat is only available at character level 4+, and it gives you one extra spell slot to cast a spell granted by your Dragonmark feat. That spell slot is half your level (round up), to a maximum of spell slot level 5. It is regained on a short rest, making it quite powerful. That said, as the maximum spell slot level is 5 and limited to your character level/2 (round up), I don't think it is that powerful in practice given that it is the second feat on a feat chain. Yes, it is good, but probably not over-powered.

Half a warlock for the most part.

Adding 3d8 damage to every attack on a class with a lot of attacks, proficiency in con saves and indomitable....
 

From a curated lists but yes.

Knowledge cleric kinda similar but they nerfed it from playtest.
Well… the Knowledge Cleric gets to do the free spell slot per short rest thing on a very limited list of Divination spells. It’s pretty nice, but more of a utility feature. The one thing about that which is pretty strong is not needing material components for Identify. That’s like an infinite money glitch right there. Great business opportunity for the Knowledge Temple 😅

As for the Dragonmark feats, it seems quite powerful to me. A 9th level Warlock gets 10 prepared spells, and then another 10 or 12 from their subclass, and 2 x 5th level slots per short rest. So these two feats give you half the slots per short rest usable with ~half the prepared spells. That’s pretty much half of a 9th level Warlock right there, for just 2 feats. Wow.

Now I wonder if these Dragonmark slots can be recycled for Sorcery Points like regular Warlock slots can 🤔
 

Adding 3d8 damage to every attack on a class with a lot of attacks, proficiency in con saves and indomitable....
The major problem is how good Conjure Minor Elementals is when you have lots of attacks. I have played Warlocks, and there's plenty more to them than just their spell slots. Conjure Minor Elementals should have a maximum of adding to at most 3 attacks per round to better balance it.

Maybe the Potent Dragonmark feat needs to be nerfed to providing a slot of character level/3 (round up), instead of character level/2 (round up). That still gives a level 2 slot at character level 4, or a level 3 slot at character level 8 if taken then, but it defers them getting a 4th level spell slot from the feat until character level 10; and defers a 5th level spell slot from the feat to character level 13.

In my opinion, it's a good thing to have a feat chain that can provide a light multi-classing equivalent. However, the character level/2 (round up) spell slot regained on a short rest does seem fairly powerful, given that it is faster spellcasting level slot progression than an Arcane Trickster or Eldritch Knight. So nerfing it to character level/3 (round up) seems reasonable at first glance to me.
 

The one thing about that which is pretty strong is not needing material components for Identify. That’s like an infinite money glitch right there.
No, it is not. The 100gp Pearl material component for Identify is not consumed when the spell is cast. The pearl material component was consumed in AD&D, 3E and 3.5E D&D, but not in newer editions since then. Per the D&D 2024 Player's Handbook page 237, "A material component is a particular material used in a spell's casting [..]. These materials aren't consumed by the spell unless the spell's description states otherwise."

4E D&D Player's Handbook page 223 allowed you to identify magic items without the Identify spell: "Most of the time, you can determine the properties and powers of a magic item during a short rest. In the course of handling the item for a few minutes, you discover what the item is and what it does. You can identify one magic item per short rest."

5E D&D 2014 Dungeon Master's Guide page 136 is similar, "A character can focus on one magic item during a short rest, while being in physical contact with the item. At the end of the rest, the character learns the item's properties, as well as how to use them. Potions are an exception; a little taste is enough to tell the taster what the potion does." The D&D 2024 Player's Handbook says the same on page 232.

There is a rule variant on 5E D&D 2014 Dungeon Master's Guide page 136 that requires uses of the Identify spell and/or experimentation, but that rule variant is not standard in 5E.
 
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The major problem is how good Conjure Minor Elementals is when you have lots of attacks. I have played Warlocks, and there's plenty more to them than just their spell slots. Conjure Minor Elementals should have a maximum of adding to at most 3 attacks per round to better balance it.

Maybe the Potent Dragonmark feat needs to be nerfed to providing a slot of character level/3 (round up), instead of character level/2 (round up). That still gives a level 2 slot at character level 4, or a level 3 slot at character level 8 if taken then, but it defers them getting a 4th level spell slot from the feat until character level 10; and defers a 5th level spell slot from the feat to character level 13.

In my opinion, it's a good thing to have a feat chain that can provide a light multi-classing equivalent. However, the character level/2 (round up) spell slot regained on a short rest does seem fairly powerful, given that it is faster spellcasting level slot progression than an Arcane Trickster or Eldritch Knight. So nerfing it to character level/3 (round up) seems reasonable at first glance to me.
That sounds reasonable.

I think it would also have been plenty strong enough if it were 1 slot per long rest, TBH.
 

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